add raycast2d

pull/2/head
CN_Z 2024-04-07 17:20:48 +08:00
parent 4013770d95
commit a0f5ce644a
101 changed files with 1204 additions and 642 deletions

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@ -59,9 +60,9 @@ MonoBehaviour:
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@ -0,0 +1,14 @@
namespace Game;
public class InputObjectFinishEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(InputObjectFinishEventArgs).GetHashCode();
public override int Id => EventId;
public object data { get; }
public InputObjectFinishEventArgs(object data)
{
this.data = data;
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 1daeeca3cd424fd8b53a43b7bbfc748b
timeCreated: 1712481301

View File

@ -4,11 +4,19 @@ using Game.Pathfinding;
using Game.Player;
using Game.Room;
using UnityEngine;
using UnityEngine.Serialization;
namespace Game
{
public class Game : MonoBehaviour
{
enum Test1
{
_1,_2,_3
}
[SerializeField]
private Test1 aa;
private static Game _game;
private UIManager _uiManager;
private ResourceManager _resourceManager;
@ -17,7 +25,7 @@ namespace Game
public BFSManager _bfsManager;
public RoomManager _roomManager;
[SerializeField] private LoadType _loadType = LoadType.Editor;
[SerializeField] private LoadType _loadType1 = LoadType.Editor;
[SerializeField] private float time;
public static IProcedureManager procedureManager => _game._procedureManager;
@ -61,8 +69,10 @@ namespace Game
UniTask.Create(
async () =>
{
await _resourceManager.InitLoadModeAsync(_loadType);
await _resourceManager.InitLoadModeAsync(_loadType1);
Game.uiManager.CreateUI(UIType.GlobalLogOnlyAppUI, UILayer.High);
Game.uiManager.ShowUI(UIType.GlobalLogOnlyAppUI);
CommonHelper.AddAppLog("asset init finish!");
// var loadingGameSceneUI = UIManager.Instance.CreateUI(UIType.LoadingGameSceneUI);
@ -85,9 +95,7 @@ namespace Game
Game.uiManager.CreateUI(UIType.InputNameUI, UILayer.Mid);
Game.uiManager.CreateUI(UIType.GameSceneHelpUI, UILayer.High);
Game.uiManager.CreateUI(UIType.GameSceneMainUI, UILayer.Low);
Game.uiManager.CreateUI(UIType.GlobalLogOnlyAppUI, UILayer.High);
Game.uiManager.ShowUI(UIType.GlobalLogOnlyAppUI);
CommonHelper.AddAppLog("create ui finish !");
}

View File

@ -5,104 +5,105 @@ using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace Game;
[ExecuteAlways]
public class GameGlobalConfig : SerializedMonoBehaviour
namespace Game
{
[HideReferenceObjectPicker]
[System.Serializable]
public class NodeMap
[ExecuteAlways]
public class GameGlobalConfig : SerializedMonoBehaviour
{
[ReadOnly] public Vector3 node1;
[ReadOnly] public Vector3 node2;
[ReadOnly] public string node1Name;
[ReadOnly] public string node2Name;
[ShowInInspector]
[HorizontalGroup("Bottom")]
[BoxGroup("Bottom/Node1")]
[HideLabel]
private Transform node1Transform
[HideReferenceObjectPicker]
[System.Serializable]
public class NodeMap
{
get { return null; }
set
[ReadOnly] public Vector3 node1;
[ReadOnly] public Vector3 node2;
[ReadOnly] public string node1Name;
[ReadOnly] public string node2Name;
[ShowInInspector]
[HorizontalGroup("Bottom")]
[BoxGroup("Bottom/Node1")]
[HideLabel]
private Transform node1Transform
{
if (value)
get { return null; }
set
{
node1 = value.position;
node1Name = value.name;
if (value)
{
node1 = value.position;
node1Name = value.name;
}
}
}
[ShowInInspector]
[BoxGroup("Bottom/Node2")]
[HideLabel]
private Transform node2Transform
{
get { return null; }
set
{
if (value)
{
node2 = value.position;
node2Name = value.name;
}
}
}
}
[ShowInInspector]
[BoxGroup("Bottom/Node2")]
[HideLabel]
private Transform node2Transform
{
get { return null; }
set
{
if (value)
{
node2 = value.position;
node2Name = value.name;
}
}
}
}
[SerializeField] public NodeMap[] nodeMaps;
[SerializeField] public NodeMap[] nodeMaps;
#if UNITY_EDITOR
private HashSet<string> _names;
private HashSet<Transform> _points;
private GUIStyle _style;
[SerializeField] private bool _showGizmos = true;
[SerializeField] private bool _showPointLabel = true;
private HashSet<string> _names;
private HashSet<Transform> _points;
private GUIStyle _style;
[SerializeField] private bool _showGizmos = true;
[SerializeField] private bool _showPointLabel = true;
#endif
private void OnDrawGizmos()
{
private void OnDrawGizmos()
{
#if UNITY_EDITOR
if (_points == null || _points.Count == 0)
{
var skinLabel = GUI.skin.label;
_style = new GUIStyle(skinLabel);
_style.normal.textColor = Color.red;
_style.fontStyle = FontStyle.Bold;
_points ??= new HashSet<Transform>();
var wayPointFlags = FindObjectsOfType<WayPointFlag>();
foreach (var wayPointFlag in wayPointFlags)
if (_points == null || _points.Count == 0)
{
_points.Add(wayPointFlag.transform);
var skinLabel = GUI.skin.label;
_style = new GUIStyle(skinLabel);
_style.normal.textColor = Color.red;
_style.fontStyle = FontStyle.Bold;
_points ??= new HashSet<Transform>();
var wayPointFlags = FindObjectsOfType<WayPointFlag>();
foreach (var wayPointFlag in wayPointFlags)
{
_points.Add(wayPointFlag.transform);
}
}
}
if (_showPointLabel)
{
foreach (var point in this._points)
if (_showPointLabel)
{
if (point)
UnityEditor.Handles.Label(point.position, point.gameObject.name, _style);
foreach (var point in this._points)
{
if (point)
UnityEditor.Handles.Label(point.position, point.gameObject.name, _style);
}
}
}
if (!_showGizmos)
return;
if (!_showGizmos)
return;
// var color = UnityEditor.Handles.color;
// UnityEditor.Handles.color = Color.red;
// UnityEditor.Handles.color = color;
if (nodeMaps != null)
{
foreach (var nodeMap in this.nodeMaps)
if (nodeMaps != null)
{
UnityEditor.Handles.DrawLine(nodeMap.node1, nodeMap.node2);
foreach (var nodeMap in this.nodeMaps)
{
UnityEditor.Handles.DrawLine(nodeMap.node1, nodeMap.node2);
}
}
}
#endif
}
}
}

View File

@ -6,37 +6,37 @@ using Game.Pathfinding;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Game.Player;
class PlayerInfo : MonoBehaviour
namespace Game.Player
{
[SerializeField] [ReadOnly] private IPlayer _player;
[SerializeField] private float speed = 1f;
public void SetPlayer(IPlayer player)
class PlayerInfo : MonoBehaviour
{
this._player = player;
this.gameObject.name = this._player.playerName;
}
[SerializeField] [ReadOnly] private IPlayer _player;
[SerializeField] private float speed = 1f;
public async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, Vector2 endPos, CancellationToken token)
{
// enter this room
foreach (var point in wayPoint)
public void SetPlayer(IPlayer player)
{
await Move(point.position, token);
this._player = player;
this.gameObject.name = this._player.playerName;
}
// enter room a point
await Move(endPos, token);
public async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, Vector2 endPos, CancellationToken token)
{
// enter this room
foreach (var point in wayPoint)
{
await Move(point.position, token);
}
return true;
}
// enter room a point
await Move(endPos, token);
async UniTask Move(Vector2 endPos, CancellationToken token)
{
var distance = Vector3.Distance(this.transform.position, endPos);
var time = distance / this.speed;
return true;
}
async UniTask Move(Vector2 endPos, CancellationToken token)
{
var distance = Vector3.Distance(this.transform.position, endPos);
var time = distance / this.speed;
// bool isMoveing = true;
// while (isMoveing)
@ -51,8 +51,9 @@ class PlayerInfo : MonoBehaviour
// transform.DOMove(endPos, time);
// }
transform.DOMove(endPos, time);
float delayTimeSpan = time * 1000;
await UniTask.Delay((int)delayTimeSpan);
transform.DOMove(endPos, time);
float delayTimeSpan = time * 1000;
await UniTask.Delay((int)delayTimeSpan);
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 4b32a493501443ae9be75fe64a9a3771
timeCreated: 1712474603

View File

@ -0,0 +1,51 @@
using System;
using UnityEngine;
namespace Game.RayCast;
public class MouseInput : MonoBehaviour
{
public enum RayCastType
{
_3D,
_2D,
}
private RayCastType rayCastType = RayCastType._2D;
private void Update()
{
switch (rayCastType)
{
case RayCastType._3D:
// 3d
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
if (hit.collider != null)
{
Debug.Log(hit.collider.name);
}
}
break;
case RayCastType._2D:
//2d
var point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
var hit2D = Physics2D.Raycast(point, -Vector2.up);
if (hit2D.collider != null)
{
if (Input.GetMouseButtonDown(0))
{
UnityEngine.Debug.Log(hit2D.collider.name);
EventManager.Instance.FireNow(this, new InputObjectFinishEventArgs(hit2D.collider));
}
}
break;
default:
throw new ArgumentOutOfRangeException();
}
}
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c7da3a63607f4c0aa2be918eb024ae55
timeCreated: 1712474661

View File

@ -0,0 +1,6 @@
namespace Game.RayCast;
public class MouseInputManager : ManagerBase
{
}

View File

@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: e1e531c6b65e41429c61ced4981810ca
timeCreated: 1712478052

View File

@ -3,35 +3,36 @@ using Game.Player;
using Sirenix.OdinInspector;
using UnityEngine;
namespace Game.Room;
public class RoomInfo : MonoBehaviour
namespace Game.Room
{
[SerializeField] [ReadOnly] private IRoom _room;
[SerializeField] [ReadOnly] private Vector2 room_LeftDown;
[SerializeField] [ReadOnly] private Vector2 room_RightUp;
[ShowInInspector]
private Transform left
public class RoomInfo : MonoBehaviour
{
set => this.room_LeftDown = value.position;
get => null;
}
[SerializeField] [ReadOnly] private IRoom _room;
[SerializeField] [ReadOnly] private Vector2 room_LeftDown;
[SerializeField] [ReadOnly] private Vector2 room_RightUp;
[ShowInInspector]
private Transform right
{
set => this.room_RightUp = value.position;
get => null;
}
[ShowInInspector]
private Transform left
{
set => this.room_LeftDown = value.position;
get => null;
}
public Vector2 GetJoinPosition()
{
var vector2 = this.room_RightUp - this.room_LeftDown;
[ShowInInspector]
private Transform right
{
set => this.room_RightUp = value.position;
get => null;
}
Vector2 vec = new Vector2(Random.Range(0, vector2.x), Random.Range(0, vector2.y));
vec += this.room_LeftDown;
public Vector2 GetJoinPosition()
{
var vector2 = this.room_RightUp - this.room_LeftDown;
return vec;
Vector2 vec = new Vector2(Random.Range(0, vector2.x), Random.Range(0, vector2.y));
vec += this.room_LeftDown;
return vec;
}
}
}

3
Assets/Scripts/Test1.cs Normal file
View File

@ -0,0 +1,3 @@
namespace Game;
record struct Test1(int a);

View File

@ -0,0 +1,3 @@
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guid: bb99ecadf6c241b2934fb3df97d14dd9
timeCreated: 1712414881

16
Assets/Scripts/Test2.cs Normal file
View File

@ -0,0 +1,16 @@

using System;
using UnityEngine;
namespace Game;
class Test2: MonoBehaviour
{
Test1 test1 = new Test1(1);
void Testm()
{
Span<int> items = [1, 2, 3];
Test? test = null;
}
}

View File

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@ -0,0 +1 @@
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3
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@ -0,0 +1,3 @@
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@ -1,14 +1,14 @@
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@ -20,10 +20,10 @@
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@ -52,7 +52,7 @@
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@ -61,7 +61,7 @@
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@ -70,7 +70,7 @@
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@ -79,7 +79,7 @@
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},
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},
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