add raycast2d
parent
4013770d95
commit
a0f5ce644a
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@ -1653,9 +1667,3 @@ GameObject:
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|
|
@ -0,0 +1,14 @@
|
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namespace Game;
|
||||
|
||||
public class InputObjectFinishEventArgs : GameEventArgs
|
||||
{
|
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public static readonly int EventId = typeof(InputObjectFinishEventArgs).GetHashCode();
|
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public override int Id => EventId;
|
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|
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public object data { get; }
|
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|
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public InputObjectFinishEventArgs(object data)
|
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{
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this.data = data;
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1daeeca3cd424fd8b53a43b7bbfc748b
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timeCreated: 1712481301
|
|
@ -4,11 +4,19 @@ using Game.Pathfinding;
|
|||
using Game.Player;
|
||||
using Game.Room;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Serialization;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
public class Game : MonoBehaviour
|
||||
{
|
||||
enum Test1
|
||||
{
|
||||
_1,_2,_3
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private Test1 aa;
|
||||
private static Game _game;
|
||||
private UIManager _uiManager;
|
||||
private ResourceManager _resourceManager;
|
||||
|
@ -17,7 +25,7 @@ namespace Game
|
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public BFSManager _bfsManager;
|
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public RoomManager _roomManager;
|
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|
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[SerializeField] private LoadType _loadType = LoadType.Editor;
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[SerializeField] private LoadType _loadType1 = LoadType.Editor;
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[SerializeField] private float time;
|
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|
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public static IProcedureManager procedureManager => _game._procedureManager;
|
||||
|
@ -61,8 +69,10 @@ namespace Game
|
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UniTask.Create(
|
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async () =>
|
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{
|
||||
await _resourceManager.InitLoadModeAsync(_loadType);
|
||||
await _resourceManager.InitLoadModeAsync(_loadType1);
|
||||
|
||||
Game.uiManager.CreateUI(UIType.GlobalLogOnlyAppUI, UILayer.High);
|
||||
Game.uiManager.ShowUI(UIType.GlobalLogOnlyAppUI);
|
||||
CommonHelper.AddAppLog("asset init finish!");
|
||||
|
||||
// var loadingGameSceneUI = UIManager.Instance.CreateUI(UIType.LoadingGameSceneUI);
|
||||
|
@ -85,9 +95,7 @@ namespace Game
|
|||
Game.uiManager.CreateUI(UIType.InputNameUI, UILayer.Mid);
|
||||
Game.uiManager.CreateUI(UIType.GameSceneHelpUI, UILayer.High);
|
||||
Game.uiManager.CreateUI(UIType.GameSceneMainUI, UILayer.Low);
|
||||
Game.uiManager.CreateUI(UIType.GlobalLogOnlyAppUI, UILayer.High);
|
||||
Game.uiManager.ShowUI(UIType.GlobalLogOnlyAppUI);
|
||||
|
||||
|
||||
CommonHelper.AddAppLog("create ui finish !");
|
||||
}
|
||||
|
||||
|
|
|
@ -5,104 +5,105 @@ using Sirenix.OdinInspector;
|
|||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
namespace Game;
|
||||
|
||||
[ExecuteAlways]
|
||||
public class GameGlobalConfig : SerializedMonoBehaviour
|
||||
namespace Game
|
||||
{
|
||||
[HideReferenceObjectPicker]
|
||||
[System.Serializable]
|
||||
public class NodeMap
|
||||
[ExecuteAlways]
|
||||
public class GameGlobalConfig : SerializedMonoBehaviour
|
||||
{
|
||||
[ReadOnly] public Vector3 node1;
|
||||
[ReadOnly] public Vector3 node2;
|
||||
|
||||
[ReadOnly] public string node1Name;
|
||||
[ReadOnly] public string node2Name;
|
||||
|
||||
[ShowInInspector]
|
||||
[HorizontalGroup("Bottom")]
|
||||
[BoxGroup("Bottom/Node1")]
|
||||
[HideLabel]
|
||||
private Transform node1Transform
|
||||
[HideReferenceObjectPicker]
|
||||
[System.Serializable]
|
||||
public class NodeMap
|
||||
{
|
||||
get { return null; }
|
||||
set
|
||||
[ReadOnly] public Vector3 node1;
|
||||
[ReadOnly] public Vector3 node2;
|
||||
|
||||
[ReadOnly] public string node1Name;
|
||||
[ReadOnly] public string node2Name;
|
||||
|
||||
[ShowInInspector]
|
||||
[HorizontalGroup("Bottom")]
|
||||
[BoxGroup("Bottom/Node1")]
|
||||
[HideLabel]
|
||||
private Transform node1Transform
|
||||
{
|
||||
if (value)
|
||||
get { return null; }
|
||||
set
|
||||
{
|
||||
node1 = value.position;
|
||||
node1Name = value.name;
|
||||
if (value)
|
||||
{
|
||||
node1 = value.position;
|
||||
node1Name = value.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[ShowInInspector]
|
||||
[BoxGroup("Bottom/Node2")]
|
||||
[HideLabel]
|
||||
private Transform node2Transform
|
||||
{
|
||||
get { return null; }
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
node2 = value.position;
|
||||
node2Name = value.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[ShowInInspector]
|
||||
[BoxGroup("Bottom/Node2")]
|
||||
[HideLabel]
|
||||
private Transform node2Transform
|
||||
{
|
||||
get { return null; }
|
||||
set
|
||||
{
|
||||
if (value)
|
||||
{
|
||||
node2 = value.position;
|
||||
node2Name = value.name;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[SerializeField] public NodeMap[] nodeMaps;
|
||||
[SerializeField] public NodeMap[] nodeMaps;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private HashSet<string> _names;
|
||||
private HashSet<Transform> _points;
|
||||
private GUIStyle _style;
|
||||
[SerializeField] private bool _showGizmos = true;
|
||||
[SerializeField] private bool _showPointLabel = true;
|
||||
private HashSet<string> _names;
|
||||
private HashSet<Transform> _points;
|
||||
private GUIStyle _style;
|
||||
[SerializeField] private bool _showGizmos = true;
|
||||
[SerializeField] private bool _showPointLabel = true;
|
||||
#endif
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
private void OnDrawGizmos()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (_points == null || _points.Count == 0)
|
||||
{
|
||||
var skinLabel = GUI.skin.label;
|
||||
_style = new GUIStyle(skinLabel);
|
||||
_style.normal.textColor = Color.red;
|
||||
_style.fontStyle = FontStyle.Bold;
|
||||
_points ??= new HashSet<Transform>();
|
||||
var wayPointFlags = FindObjectsOfType<WayPointFlag>();
|
||||
foreach (var wayPointFlag in wayPointFlags)
|
||||
if (_points == null || _points.Count == 0)
|
||||
{
|
||||
_points.Add(wayPointFlag.transform);
|
||||
var skinLabel = GUI.skin.label;
|
||||
_style = new GUIStyle(skinLabel);
|
||||
_style.normal.textColor = Color.red;
|
||||
_style.fontStyle = FontStyle.Bold;
|
||||
_points ??= new HashSet<Transform>();
|
||||
var wayPointFlags = FindObjectsOfType<WayPointFlag>();
|
||||
foreach (var wayPointFlag in wayPointFlags)
|
||||
{
|
||||
_points.Add(wayPointFlag.transform);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_showPointLabel)
|
||||
{
|
||||
foreach (var point in this._points)
|
||||
if (_showPointLabel)
|
||||
{
|
||||
if (point)
|
||||
UnityEditor.Handles.Label(point.position, point.gameObject.name, _style);
|
||||
foreach (var point in this._points)
|
||||
{
|
||||
if (point)
|
||||
UnityEditor.Handles.Label(point.position, point.gameObject.name, _style);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!_showGizmos)
|
||||
return;
|
||||
if (!_showGizmos)
|
||||
return;
|
||||
|
||||
// var color = UnityEditor.Handles.color;
|
||||
// UnityEditor.Handles.color = Color.red;
|
||||
// UnityEditor.Handles.color = color;
|
||||
|
||||
if (nodeMaps != null)
|
||||
{
|
||||
foreach (var nodeMap in this.nodeMaps)
|
||||
if (nodeMaps != null)
|
||||
{
|
||||
UnityEditor.Handles.DrawLine(nodeMap.node1, nodeMap.node2);
|
||||
foreach (var nodeMap in this.nodeMaps)
|
||||
{
|
||||
UnityEditor.Handles.DrawLine(nodeMap.node1, nodeMap.node2);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
|
@ -6,37 +6,37 @@ using Game.Pathfinding;
|
|||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.Player;
|
||||
|
||||
class PlayerInfo : MonoBehaviour
|
||||
namespace Game.Player
|
||||
{
|
||||
[SerializeField] [ReadOnly] private IPlayer _player;
|
||||
[SerializeField] private float speed = 1f;
|
||||
|
||||
public void SetPlayer(IPlayer player)
|
||||
class PlayerInfo : MonoBehaviour
|
||||
{
|
||||
this._player = player;
|
||||
this.gameObject.name = this._player.playerName;
|
||||
}
|
||||
[SerializeField] [ReadOnly] private IPlayer _player;
|
||||
[SerializeField] private float speed = 1f;
|
||||
|
||||
public async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, Vector2 endPos, CancellationToken token)
|
||||
{
|
||||
// enter this room
|
||||
foreach (var point in wayPoint)
|
||||
public void SetPlayer(IPlayer player)
|
||||
{
|
||||
await Move(point.position, token);
|
||||
this._player = player;
|
||||
this.gameObject.name = this._player.playerName;
|
||||
}
|
||||
|
||||
// enter room a point
|
||||
await Move(endPos, token);
|
||||
public async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, Vector2 endPos, CancellationToken token)
|
||||
{
|
||||
// enter this room
|
||||
foreach (var point in wayPoint)
|
||||
{
|
||||
await Move(point.position, token);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
// enter room a point
|
||||
await Move(endPos, token);
|
||||
|
||||
async UniTask Move(Vector2 endPos, CancellationToken token)
|
||||
{
|
||||
var distance = Vector3.Distance(this.transform.position, endPos);
|
||||
var time = distance / this.speed;
|
||||
return true;
|
||||
}
|
||||
|
||||
async UniTask Move(Vector2 endPos, CancellationToken token)
|
||||
{
|
||||
var distance = Vector3.Distance(this.transform.position, endPos);
|
||||
var time = distance / this.speed;
|
||||
|
||||
// bool isMoveing = true;
|
||||
// while (isMoveing)
|
||||
|
@ -51,8 +51,9 @@ class PlayerInfo : MonoBehaviour
|
|||
// transform.DOMove(endPos, time);
|
||||
// }
|
||||
|
||||
transform.DOMove(endPos, time);
|
||||
float delayTimeSpan = time * 1000;
|
||||
await UniTask.Delay((int)delayTimeSpan);
|
||||
transform.DOMove(endPos, time);
|
||||
float delayTimeSpan = time * 1000;
|
||||
await UniTask.Delay((int)delayTimeSpan);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4b32a493501443ae9be75fe64a9a3771
|
||||
timeCreated: 1712474603
|
|
@ -0,0 +1,51 @@
|
|||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.RayCast;
|
||||
|
||||
public class MouseInput : MonoBehaviour
|
||||
{
|
||||
public enum RayCastType
|
||||
{
|
||||
_3D,
|
||||
_2D,
|
||||
}
|
||||
|
||||
private RayCastType rayCastType = RayCastType._2D;
|
||||
|
||||
private void Update()
|
||||
{
|
||||
switch (rayCastType)
|
||||
{
|
||||
case RayCastType._3D:
|
||||
// 3d
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
{
|
||||
if (hit.collider != null)
|
||||
{
|
||||
Debug.Log(hit.collider.name);
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
case RayCastType._2D:
|
||||
//2d
|
||||
var point = Camera.main.ScreenToWorldPoint(Input.mousePosition);
|
||||
var hit2D = Physics2D.Raycast(point, -Vector2.up);
|
||||
if (hit2D.collider != null)
|
||||
{
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
UnityEngine.Debug.Log(hit2D.collider.name);
|
||||
EventManager.Instance.FireNow(this, new InputObjectFinishEventArgs(hit2D.collider));
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c7da3a63607f4c0aa2be918eb024ae55
|
||||
timeCreated: 1712474661
|
|
@ -0,0 +1,6 @@
|
|||
namespace Game.RayCast;
|
||||
|
||||
public class MouseInputManager : ManagerBase
|
||||
{
|
||||
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e1e531c6b65e41429c61ced4981810ca
|
||||
timeCreated: 1712478052
|
|
@ -3,35 +3,36 @@ using Game.Player;
|
|||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.Room;
|
||||
|
||||
public class RoomInfo : MonoBehaviour
|
||||
namespace Game.Room
|
||||
{
|
||||
[SerializeField] [ReadOnly] private IRoom _room;
|
||||
[SerializeField] [ReadOnly] private Vector2 room_LeftDown;
|
||||
[SerializeField] [ReadOnly] private Vector2 room_RightUp;
|
||||
|
||||
[ShowInInspector]
|
||||
private Transform left
|
||||
public class RoomInfo : MonoBehaviour
|
||||
{
|
||||
set => this.room_LeftDown = value.position;
|
||||
get => null;
|
||||
}
|
||||
[SerializeField] [ReadOnly] private IRoom _room;
|
||||
[SerializeField] [ReadOnly] private Vector2 room_LeftDown;
|
||||
[SerializeField] [ReadOnly] private Vector2 room_RightUp;
|
||||
|
||||
[ShowInInspector]
|
||||
private Transform right
|
||||
{
|
||||
set => this.room_RightUp = value.position;
|
||||
get => null;
|
||||
}
|
||||
[ShowInInspector]
|
||||
private Transform left
|
||||
{
|
||||
set => this.room_LeftDown = value.position;
|
||||
get => null;
|
||||
}
|
||||
|
||||
public Vector2 GetJoinPosition()
|
||||
{
|
||||
var vector2 = this.room_RightUp - this.room_LeftDown;
|
||||
[ShowInInspector]
|
||||
private Transform right
|
||||
{
|
||||
set => this.room_RightUp = value.position;
|
||||
get => null;
|
||||
}
|
||||
|
||||
Vector2 vec = new Vector2(Random.Range(0, vector2.x), Random.Range(0, vector2.y));
|
||||
vec += this.room_LeftDown;
|
||||
public Vector2 GetJoinPosition()
|
||||
{
|
||||
var vector2 = this.room_RightUp - this.room_LeftDown;
|
||||
|
||||
return vec;
|
||||
Vector2 vec = new Vector2(Random.Range(0, vector2.x), Random.Range(0, vector2.y));
|
||||
vec += this.room_LeftDown;
|
||||
|
||||
return vec;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
namespace Game;
|
||||
|
||||
record struct Test1(int a);
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: bb99ecadf6c241b2934fb3df97d14dd9
|
||||
timeCreated: 1712414881
|
|
@ -0,0 +1,16 @@
|
|||
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game;
|
||||
|
||||
class Test2: MonoBehaviour
|
||||
{
|
||||
Test1 test1 = new Test1(1);
|
||||
|
||||
void Testm()
|
||||
{
|
||||
Span<int> items = [1, 2, 3];
|
||||
Test? test = null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b9923a02c29b4a74a635893a7d82e683
|
||||
timeCreated: 1712415009
|
Binary file not shown.
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 97fd818acb5ee1142814fdfb2e706893
|
||||
guid: 7f34e691159524a40970f43cd7dd0e61
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
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|
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|
|||
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||||
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|
||||
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||||
DefaultImporter:
|
||||
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|
||||
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|
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|
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|||
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||||
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|
||||
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|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
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|
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|
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|||
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||||
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||||
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|
||||
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|
||||
externalObjects: {}
|
||||
userData:
|
|
@ -1,7 +0,0 @@
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|||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
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|||
fileFormatVersion: 2
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||||
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||||
DefaultImporter:
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||||
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|
||||
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|
||||
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||||
assetBundleVariant:
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|
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|
|||
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|
||||
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|
|
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|||
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|
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|||
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|
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|||
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|
||||
switchMaxWorkerMultiple: 8
|
||||
stadiaPresentMode: 0
|
||||
stadiaTargetFramerate: 0
|
||||
vulkanNumSwapchainBuffers: 3
|
||||
|
@ -149,7 +145,6 @@ PlayerSettings:
|
|||
isWsaHolographicRemotingEnabled: 0
|
||||
enableFrameTimingStats: 0
|
||||
enableOpenGLProfilerGPURecorders: 1
|
||||
allowHDRDisplaySupport: 0
|
||||
useHDRDisplay: 0
|
||||
hdrBitDepth: 0
|
||||
m_ColorGamuts: 00000000
|
||||
|
@ -158,7 +153,8 @@ PlayerSettings:
|
|||
resetResolutionOnWindowResize: 0
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier: {}
|
||||
applicationIdentifier:
|
||||
Android: com.DefaultCompany.TestF
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
VisionOS: 0
|
||||
|
@ -167,7 +163,7 @@ PlayerSettings:
|
|||
overrideDefaultApplicationIdentifier: 0
|
||||
AndroidBundleVersionCode: 1
|
||||
AndroidMinSdkVersion: 22
|
||||
AndroidTargetSdkVersion: 0
|
||||
AndroidTargetSdkVersion: 28
|
||||
AndroidPreferredInstallLocation: 1
|
||||
aotOptions:
|
||||
stripEngineCode: 1
|
||||
|
@ -186,8 +182,6 @@ PlayerSettings:
|
|||
tvOSSdkVersion: 0
|
||||
tvOSRequireExtendedGameController: 0
|
||||
tvOSTargetOSVersionString: 12.0
|
||||
VisionOSSdkVersion: 0
|
||||
VisionOSTargetOSVersionString: 1.0
|
||||
uIPrerenderedIcon: 0
|
||||
uIRequiresPersistentWiFi: 0
|
||||
uIRequiresFullScreen: 1
|
||||
|
@ -235,10 +229,8 @@ PlayerSettings:
|
|||
appleDeveloperTeamID:
|
||||
iOSManualSigningProvisioningProfileID:
|
||||
tvOSManualSigningProvisioningProfileID:
|
||||
VisionOSManualSigningProvisioningProfileID:
|
||||
iOSManualSigningProvisioningProfileType: 0
|
||||
tvOSManualSigningProvisioningProfileType: 0
|
||||
VisionOSManualSigningProvisioningProfileType: 0
|
||||
appleEnableAutomaticSigning: 0
|
||||
iOSRequireARKit: 0
|
||||
iOSAutomaticallyDetectAndAddCapabilities: 1
|
||||
|
@ -489,7 +481,7 @@ PlayerSettings:
|
|||
switchSocketConcurrencyLimit: 14
|
||||
switchScreenResolutionBehavior: 2
|
||||
switchUseCPUProfiler: 0
|
||||
switchEnableFileSystemTrace: 0
|
||||
switchUseGOLDLinker: 0
|
||||
switchLTOSetting: 0
|
||||
switchApplicationID: 0x01004b9000490000
|
||||
switchNSODependencies:
|
||||
|
@ -619,6 +611,7 @@ PlayerSettings:
|
|||
switchSocketBufferEfficiency: 4
|
||||
switchSocketInitializeEnabled: 1
|
||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||
switchPlayerConnectionEnabled: 1
|
||||
switchUseNewStyleFilepaths: 1
|
||||
switchUseLegacyFmodPriorities: 0
|
||||
switchUseMicroSleepForYield: 1
|
||||
|
@ -770,6 +763,7 @@ PlayerSettings:
|
|||
suppressCommonWarnings: 1
|
||||
allowUnsafeCode: 0
|
||||
useDeterministicCompilation: 1
|
||||
selectedPlatform: 2
|
||||
additionalIl2CppArgs:
|
||||
scriptingRuntimeVersion: 1
|
||||
gcIncremental: 1
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue