add boss
parent
fb341fb4b6
commit
756b5fcae9
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@ -6,11 +6,68 @@
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@ -104,10 +162,10 @@
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@ -138,7 +196,8 @@
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@ -179,6 +238,32 @@
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.701, y: 1.458, z: 0}
|
||||
m_LocalScale: {x: 3, y: 3, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2468889828458600031}
|
||||
m_RootOrder: -2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &7818256040116673842
|
||||
SpriteRenderer:
|
||||
|
|
|
@ -10,6 +10,7 @@ GameObject:
|
|||
m_Component:
|
||||
- component: {fileID: 2468889828458600031}
|
||||
- component: {fileID: -6109600809090726654}
|
||||
- component: {fileID: 8002484637624379763}
|
||||
m_Layer: 0
|
||||
m_Name: player1
|
||||
m_TagString: Untagged
|
||||
|
@ -24,7 +25,6 @@ Transform:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1696834749189059949}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
|
@ -32,6 +32,7 @@ Transform:
|
|||
m_Children:
|
||||
- {fileID: 8460312053814979215}
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: -2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!114 &-6109600809090726654
|
||||
MonoBehaviour:
|
||||
|
@ -45,7 +46,28 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 2b0be180f52d45448b240df3efb80722, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
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||||
speed: 5
|
||||
speed: 10
|
||||
--- !u!95 &8002484637624379763
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1696834749189059949}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 0}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_StabilizeFeet: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!1 &8193077924806028380
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -70,13 +92,13 @@ Transform:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8193077924806028380}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
||||
m_LocalPosition: {x: 0.662, y: 1.448, z: 0}
|
||||
m_LocalScale: {x: 3, y: 3, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
m_Father: {fileID: 2468889828458600031}
|
||||
m_RootOrder: -2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
--- !u!212 &7818256040116673842
|
||||
SpriteRenderer:
|
||||
|
|
|
@ -105,7 +105,7 @@ SpriteRenderer:
|
|||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 8517443389409192219}
|
||||
m_Enabled: 0
|
||||
m_Enabled: 1
|
||||
m_CastShadows: 0
|
||||
m_ReceiveShadows: 0
|
||||
m_DynamicOccludee: 1
|
||||
|
|
File diff suppressed because one or more lines are too long
|
@ -687,7 +687,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: f686a7b9730c4ed187bf6d12c45cde2b, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
_loadType1: 1
|
||||
_loadType1: 0
|
||||
time: 0
|
||||
--- !u!114 &1321366408
|
||||
MonoBehaviour:
|
||||
|
|
|
@ -10,8 +10,9 @@ public interface IBFSManager
|
|||
{
|
||||
List<WayPoint> FindPath(Vector2 startPos, Vector2 endPos);
|
||||
List<WayPoint> FindPath(Vector2 endPos);
|
||||
|
||||
Node<WayPoint> GetNode(Vector2 position);
|
||||
void Test(Vector2 position);
|
||||
// void Test(Vector2 position);
|
||||
}
|
||||
|
||||
public class BFSManager : ManagerBase, IBFSManager
|
||||
|
@ -63,22 +64,22 @@ public class BFSManager : ManagerBase, IBFSManager
|
|||
var startPos = new Vector2(pos.x, pos.y);
|
||||
var beginNode = GetNode(bfs, startPos);
|
||||
var endNode = GetNode(bfs, endPos);
|
||||
UnityEngine.Debug.Log($"frome {beginNode.index} to {endNode.index} ");
|
||||
// UnityEngine.Debug.Log($"frome {beginNode.index} to {endNode.index} ");
|
||||
var findPath = bfs.FindPath(beginNode, endNode);
|
||||
var wayPoints = new List<WayPoint>();
|
||||
findPath.GetDatas(wayPoints);
|
||||
return wayPoints;
|
||||
}
|
||||
|
||||
public void Test(Vector2 endPos)
|
||||
{
|
||||
var player = this._playerManager.currentPlayer;
|
||||
var pos = player.self.transform.position;
|
||||
var startPos = new Vector2(pos.x, pos.y);
|
||||
var beginNode = GetNode(bfs, startPos);
|
||||
var endNode = GetNode(bfs, endPos);
|
||||
UnityEngine.Debug.Log($"frome {beginNode.index} to {endNode.index} ");
|
||||
}
|
||||
// public void Test(Vector2 endPos)
|
||||
// {
|
||||
// var player = this._playerManager.currentPlayer;
|
||||
// var pos = player.self.transform.position;
|
||||
// var startPos = new Vector2(pos.x, pos.y);
|
||||
// var beginNode = GetNode(bfs, startPos);
|
||||
// var endNode = GetNode(bfs, endPos);
|
||||
//// UnityEngine.Debug.Log($"frome {beginNode.index} to {endNode.index} ");
|
||||
// }
|
||||
|
||||
[CanBeNull]
|
||||
public Node<WayPoint> GetNode(Vector2 position)
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 953b0f7984fb48a0a312071997f8c43c
|
||||
timeCreated: 1712625617
|
|
@ -0,0 +1,84 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using DG.Tweening;
|
||||
using Game.Pathfinding;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.Boss;
|
||||
|
||||
public class BossInfo : MonoBehaviour
|
||||
{
|
||||
[SerializeField] [ReadOnly] private IBoss _boss;
|
||||
[SerializeField] private float speed = 1f;
|
||||
private Animator _animator;
|
||||
private static readonly int _kill = Animator.StringToHash("Kill");
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
this._animator = this.GetComponent<Animator>();
|
||||
this._animator.enabled = false;
|
||||
}
|
||||
|
||||
public void SetPlayer(IBoss boss)
|
||||
{
|
||||
this._boss = boss;
|
||||
this.gameObject.name = this._boss.name;
|
||||
}
|
||||
|
||||
public async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, Vector2 endPos, CancellationToken token)
|
||||
{
|
||||
// enter this room
|
||||
foreach (var point in wayPoint)
|
||||
{
|
||||
await this.MoveAsync(point.position, token);
|
||||
}
|
||||
|
||||
// enter room a point
|
||||
await this.MoveAsync(endPos, token);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, CancellationToken token)
|
||||
{
|
||||
// enter this room
|
||||
foreach (var point in wayPoint)
|
||||
{
|
||||
await this.MoveAsync(point.position, token);
|
||||
}
|
||||
|
||||
// enter room a point
|
||||
// await this.MoveAsync(endPos, token);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
async UniTask MoveAsync(Vector2 endPos, CancellationToken token)
|
||||
{
|
||||
var distance = Vector3.Distance(this.transform.position, endPos);
|
||||
var time = distance / this.speed;
|
||||
|
||||
this.transform.DOMove(endPos, time).SetEase(Ease.Linear);
|
||||
float delayTimeSpan = time * 1000;
|
||||
await UniTask.Delay((int)delayTimeSpan); // (int)delayTimeSpan
|
||||
|
||||
Debug.Log($"time is {time}, await time is {delayTimeSpan}");
|
||||
}
|
||||
|
||||
public async UniTask Kill(CancellationToken token)
|
||||
{
|
||||
if (this._animator != null)
|
||||
this._animator.SetTrigger(_kill);
|
||||
await UniTask.Delay(500);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
this._animator = null;
|
||||
this._boss = null;
|
||||
GameObject.DestroyImmediate(this.gameObject);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0a87860637cf47cba104b1c81bb000e3
|
||||
timeCreated: 1712626311
|
|
@ -0,0 +1,97 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Game.Pathfinding;
|
||||
using Game.Player;
|
||||
using Game.Room;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.Boss;
|
||||
|
||||
public interface IBoss
|
||||
{
|
||||
string name { get; }
|
||||
GameObject self { get; }
|
||||
BossData data { get; }
|
||||
BossInfo info { get; }
|
||||
IRoom room { get; }
|
||||
bool isMoving { get; }
|
||||
void SetGameObject(GameObject gameObject, IRoom room);
|
||||
|
||||
UniTask<float> WaitMoveRoomAndKillAsync(CancellationToken token);
|
||||
|
||||
// UniTask<bool> MoveAsync(List<WayPoint> wayPoint, CancellationToken token);
|
||||
void Init();
|
||||
void Dispose();
|
||||
}
|
||||
|
||||
public class BossData
|
||||
{
|
||||
}
|
||||
|
||||
public class Boss : IBoss
|
||||
{
|
||||
private string _name;
|
||||
private GameObject _self;
|
||||
private IRoom _room;
|
||||
private bool _isMoving;
|
||||
private BossInfo _info;
|
||||
|
||||
public string name => this._name;
|
||||
|
||||
public GameObject self => this._self;
|
||||
|
||||
public BossData data { get; }
|
||||
|
||||
public BossInfo info => this._info;
|
||||
|
||||
public IRoom room => this._room;
|
||||
|
||||
public bool isMoving => this._isMoving;
|
||||
|
||||
public void SetGameObject(GameObject gameObject, IRoom room)
|
||||
{
|
||||
this._self = gameObject;
|
||||
this._name = room.roomName;
|
||||
this._room = room;
|
||||
this._info = gameObject.GetComponent<BossInfo>();
|
||||
}
|
||||
|
||||
public async UniTask<float> WaitMoveRoomAndKillAsync(CancellationToken token)
|
||||
{
|
||||
var wayPoints = Game.bfsManager.FindPath(_room.roomInfo.room_Center);
|
||||
await this.MoveAsync(wayPoints, token);
|
||||
Debug.Log("Move finish !!!");
|
||||
var f = await this.Kill(token);
|
||||
return f;
|
||||
}
|
||||
|
||||
private async UniTask<bool> MoveAsync(List<WayPoint> wayPoint, CancellationToken token)
|
||||
{
|
||||
if (!this._isMoving) return false;
|
||||
|
||||
_isMoving = false;
|
||||
// var endPos = this._room.roomInfo.GetJoinPosition();
|
||||
// await this._info.MoveAsync(wayPoint, endPos, token);
|
||||
|
||||
await this._info.MoveAsync(wayPoint, token);
|
||||
this._isMoving = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
private async UniTask<float> Kill(CancellationToken token)
|
||||
{
|
||||
await this._info.Kill(token);
|
||||
var jinbei = this._room.ClearAll();
|
||||
return jinbei;
|
||||
}
|
||||
|
||||
public virtual void Init()
|
||||
{
|
||||
}
|
||||
|
||||
public virtual void Dispose()
|
||||
{
|
||||
this._info.Dispose();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: e2cbb94da5ca4efc8ae9bbc0d849be3d
|
||||
timeCreated: 1712625654
|
|
@ -0,0 +1,57 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Game.Room;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.Boss;
|
||||
|
||||
public interface IBossManager
|
||||
{
|
||||
IReadOnlyList<IBoss> bosses { get; }
|
||||
|
||||
UniTask MoveToKillPlayerAsync(List<IRoom> rooms, CancellationToken token);
|
||||
void DeleteBoss();
|
||||
}
|
||||
|
||||
public class BossManager : ManagerBase, IBossManager
|
||||
{
|
||||
private List<IBoss> _bosses;
|
||||
|
||||
public IReadOnlyList<IBoss> bosses => this._bosses;
|
||||
|
||||
public async UniTask MoveToKillPlayerAsync(List<IRoom> rooms, CancellationToken token)
|
||||
{
|
||||
this._bosses = new List<IBoss>();
|
||||
foreach (var room in rooms)
|
||||
{
|
||||
IBoss boss = new Boss();
|
||||
var gameObject = Game.resourceManager.LoadGameObjectSync("boss1");
|
||||
boss.SetGameObject(gameObject, room);
|
||||
_bosses.Add(boss);
|
||||
}
|
||||
|
||||
float jinBei = 0;
|
||||
List<UniTask> uniTasks = new List<UniTask>();
|
||||
foreach (var boss in this._bosses)
|
||||
{
|
||||
jinBei += boss.room.roomData.jinbei;
|
||||
var uniTask = boss.WaitMoveRoomAndKillAsync(token);
|
||||
uniTasks.Add(uniTask);
|
||||
}
|
||||
|
||||
await UniTask.WhenAll(uniTasks);
|
||||
Debug.Log($"杀掉了随机房间玩家,金贝数量总和为:{jinBei}");
|
||||
}
|
||||
|
||||
|
||||
public void DeleteBoss()
|
||||
{
|
||||
foreach (var boss in this._bosses)
|
||||
{
|
||||
boss.Dispose();
|
||||
}
|
||||
|
||||
this._bosses.Clear();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8d584d788d6e4f5296f1327ffaa1fb69
|
||||
timeCreated: 1712628244
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Game.Boss;
|
||||
using Game.Pathfinding;
|
||||
using Game.Player;
|
||||
using Game.RayCast;
|
||||
|
@ -21,6 +22,7 @@ namespace Game
|
|||
private BFSManager _bfsManager;
|
||||
private RoomManager _roomManager;
|
||||
private MouseInputManager _mouseInputManager;
|
||||
private BossManager _bossManager;
|
||||
|
||||
[SerializeField] private LoadType _loadType1 = LoadType.Editor;
|
||||
[SerializeField] private float time;
|
||||
|
@ -33,6 +35,7 @@ namespace Game
|
|||
public static IBFSManager bfsManager => _game._bfsManager;
|
||||
public static IRoomManager roomManager => _game._roomManager;
|
||||
public static IMouseInputManager mouseInputManager => _game._mouseInputManager;
|
||||
public static IBossManager bossManager => _game._bossManager;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
|
@ -47,6 +50,7 @@ namespace Game
|
|||
this._bfsManager = new BFSManager();
|
||||
this._roomManager = new RoomManager();
|
||||
this._mouseInputManager = new MouseInputManager();
|
||||
this._bossManager = new BossManager();
|
||||
|
||||
this._resourceManager.Init();
|
||||
this._uiManager.Init();
|
||||
|
@ -55,14 +59,7 @@ namespace Game
|
|||
this._bfsManager.Init();
|
||||
this._roomManager.Init();
|
||||
this._mouseInputManager.Init();
|
||||
|
||||
// ProcedureBase[] procedureBases = new ProcedureBase[]
|
||||
// {
|
||||
// new LoadingGameSceneProcedure(),
|
||||
// new EnterGameSceneProcedure(),
|
||||
// new GameSceneLogicProcedure(),
|
||||
// };
|
||||
// this._procedureManager.AddProcedure(procedureBases);
|
||||
this._bossManager.Init();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
|
@ -72,20 +69,10 @@ namespace Game
|
|||
{
|
||||
await _resourceManager.InitLoadModeAsync(_loadType1);
|
||||
|
||||
// var loadAssetSync = this._resourceManager.LoadAssetSync("MSYH SDF");
|
||||
// var font = loadAssetSync.AssetObject as TMP_FontAsset;
|
||||
// this._uiManager.font = font;
|
||||
|
||||
Game.uiManager.CreateUI(UIType.GlobalLogOnlyAppUI, UILayer.High);
|
||||
Game.uiManager.ShowUI(UIType.GlobalLogOnlyAppUI);
|
||||
CommonHelper.AddAppLog("asset init finish!");
|
||||
|
||||
// var loadingGameSceneUI = UIManager.Instance.CreateUI(UIType.LoadingGameSceneUI);
|
||||
// UIManager.Instance.ShowUI(UIType.LoadingGameSceneUI);
|
||||
|
||||
// await this._resourceManager.LoadSceneAsync(SceneType.Game.ToString());
|
||||
// EventManager.Instance.FireNow(this,new LoadingGameSceneFinishEventArgs(true));
|
||||
|
||||
this.OnCreateUI();
|
||||
|
||||
this._procedureManager.StartProcedure(ProcedureType.LoadingGameSceneProcedure);
|
||||
|
@ -114,6 +101,7 @@ namespace Game
|
|||
this._bfsManager.Update(time);
|
||||
this._playerManager.Update(time);
|
||||
this._roomManager.Update(time);
|
||||
this._bossManager.Update(this.time);
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
|
@ -124,6 +112,7 @@ namespace Game
|
|||
this._bfsManager.Dispose();
|
||||
this._playerManager.Dispose();
|
||||
this._roomManager.Dispose();
|
||||
this._bossManager.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -42,7 +42,7 @@ namespace Game.Player
|
|||
float delayTimeSpan = time * 1000;
|
||||
await UniTask.Delay((int)delayTimeSpan); // (int)delayTimeSpan
|
||||
|
||||
Debug.Log($"time is {time}, await time is {delayTimeSpan}");
|
||||
// Debug.Log($"time is {time}, await time is {delayTimeSpan}");
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,83 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Game.RayCast;
|
||||
using Game.Room;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace Game;
|
||||
|
||||
[Procedure(ProcedureType.GameSceneKillPlayerProcedure)]
|
||||
class GameSceneKillPlayerProcedure : ProcedureBase
|
||||
{
|
||||
private float maxTime = 10f;
|
||||
GameSceneMainUI sceneMainUI;
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
base.OnEnter();
|
||||
|
||||
EventManager.Instance.Subscribe(InputObjectFinishEventArgs.EventId, this.InputObjectFinishEvent);
|
||||
|
||||
sceneMainUI = Game.uiManager.GetUI<GameSceneMainUI>(UIType.GameSceneMainUI);
|
||||
|
||||
UniTask.Create(this.WaitKillFinish);
|
||||
UniTask.Create(this.WaitTimeGoNext);
|
||||
}
|
||||
|
||||
async UniTask WaitKillFinish()
|
||||
{
|
||||
// var allRoom = Game.roomManager.GetAllRoom();
|
||||
// var range = Random.Range(1, allRoom.Count - 1);
|
||||
// for (var i = 0; i < range; i++)
|
||||
// {
|
||||
// var range1 = Random.Range(0, allRoom.Count);
|
||||
// allRoom.RemoveAt(range1);
|
||||
// }
|
||||
|
||||
var allRoom = new List<IRoom>();
|
||||
var room = Game.roomManager.GetRoom(RoomType.训练堂);
|
||||
allRoom.Add(room);
|
||||
|
||||
await Game.bossManager.MoveToKillPlayerAsync(allRoom, default);
|
||||
Game.bossManager.DeleteBoss();
|
||||
}
|
||||
|
||||
async UniTask WaitTimeGoNext()
|
||||
{
|
||||
float time = 0f;
|
||||
while (true)
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
string content = $"({(int)time}) 恐龙出没!";
|
||||
sceneMainUI.UpdateMessage(content);
|
||||
if (time >= this.maxTime)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
await UniTask.Yield();
|
||||
}
|
||||
|
||||
|
||||
Game.procedureManager.ChangeProcedure(ProcedureType.GameSceneLogicProcedure);
|
||||
}
|
||||
|
||||
private void InputObjectFinishEvent(object sender, GameEventArgs e)
|
||||
{
|
||||
var args = e as InputObjectFinishEventArgs;
|
||||
// var inputData = args.data as MouseInputData;
|
||||
// var roomInfo = inputData.go.GetComponent<RoomInfo>();
|
||||
|
||||
Debug.Log("未到选择房间时间!");
|
||||
// UniTask.Create(async () => { await Game.roomManager.JoinRoomAsync(roomInfo.roomType, Game.playerManager.currentPlayer, new CancellationToken()); });
|
||||
}
|
||||
|
||||
|
||||
public override void OnLeave()
|
||||
{
|
||||
base.OnLeave();
|
||||
EventManager.Instance.Unsubscribe(InputObjectFinishEventArgs.EventId, this.InputObjectFinishEvent);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 218fddb9318d4d329ef03642385197fa
|
||||
timeCreated: 1712631476
|
|
@ -13,32 +13,38 @@ namespace Game
|
|||
[Procedure(ProcedureType.GameSceneLogicProcedure)]
|
||||
class GameSceneLogicProcedure : ProcedureBase
|
||||
{
|
||||
private float maxTime = 10f;
|
||||
GameSceneMainUI sceneMainUI;
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
base.OnEnter();
|
||||
|
||||
EventManager.Instance.Subscribe(InputObjectFinishEventArgs.EventId, InputObjectFinishEvent);
|
||||
// EventManager.Instance.Subscribe(PlayerMoveToRoomEventArgs.EventId, PlayerMoveToRoomEvent);
|
||||
|
||||
// UniTask.Create(async () =>
|
||||
// {
|
||||
// await ResourceManager.Instance.LoadSceneAsync(SceneType.Game.ToString());
|
||||
// EventManager.Instance.FireNow(this,new LoadingGameSceneFinishEventArgs(true));
|
||||
// });
|
||||
|
||||
// player.MoveAsync()
|
||||
|
||||
// var findPath = Game.bfsManager.FindPath(new Vector2(-29f, -16.5f), new Vector3(-15.8f, 44.3f));
|
||||
// var wayPoints = new List<WayPoint>();
|
||||
// findPath.GetDatas(wayPoints);
|
||||
// Debug.Log($"Indices:{string.Join(',',findPath.GetNodes().Select(x=> x.index))}");
|
||||
// Debug.Log($"Positions:{string.Join(',',findPath.GetNodes().Select(x=> x.data.position))}");
|
||||
sceneMainUI = Game.uiManager.GetUI<GameSceneMainUI>(UIType.GameSceneMainUI);
|
||||
UniTask.Create(WaitTimeGoNext);
|
||||
}
|
||||
|
||||
// private void PlayerMoveToRoomEvent(object sender, GameEventArgs e)
|
||||
// {
|
||||
// var args = e as PlayerMoveToRoomEventArgs;
|
||||
// }
|
||||
async UniTask WaitTimeGoNext()
|
||||
{
|
||||
float time = 0;
|
||||
while (true)
|
||||
{
|
||||
time += Time.deltaTime;
|
||||
string content = $"({(int)(this.maxTime - time)}) 恐龙即将出现!";
|
||||
sceneMainUI.UpdateMessage(content);
|
||||
|
||||
if (time >= this.maxTime)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
await UniTask.Yield();
|
||||
}
|
||||
|
||||
Game.procedureManager.ChangeProcedure(ProcedureType.GameSceneKillPlayerProcedure);
|
||||
}
|
||||
|
||||
private void InputObjectFinishEvent(object sender, GameEventArgs e)
|
||||
{
|
||||
|
@ -49,12 +55,10 @@ namespace Game
|
|||
UniTask.Create(async () => { await Game.roomManager.JoinRoomAsync(roomInfo.roomType, Game.playerManager.currentPlayer, new CancellationToken()); });
|
||||
}
|
||||
|
||||
|
||||
public override void OnLeave()
|
||||
{
|
||||
base.OnLeave();
|
||||
// UIManager.Instance.ShowUI(UIType.GameSceneMainUI);
|
||||
// ProcedureManager.Instance.ChangeProcedure(ProcedureType.GameSceneLogicProcedure);
|
||||
EventManager.Instance.Unsubscribe(InputObjectFinishEventArgs.EventId, InputObjectFinishEvent);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -5,5 +5,6 @@
|
|||
LoadingGameSceneProcedure,
|
||||
EnterGameSceneProcedure,
|
||||
GameSceneLogicProcedure,
|
||||
GameSceneKillPlayerProcedure,
|
||||
}
|
||||
}
|
|
@ -45,7 +45,7 @@ public class MouseInput : MonoBehaviour
|
|||
}
|
||||
else if (Input.GetMouseButtonDown(2))
|
||||
{
|
||||
Game.bfsManager.Test(hit2D.point);
|
||||
// Game.bfsManager.Test(hit2D.point);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Game.Player;
|
||||
|
@ -10,6 +11,7 @@ public interface IRoomManager
|
|||
{
|
||||
IRoom CreateRoom(RoomType roomType);
|
||||
IRoom GetRoom(RoomType roomType);
|
||||
List<IRoom> GetAllRoom();
|
||||
UniTask<bool> JoinRoomAsync(RoomType roomType, IPlayer player, CancellationToken token);
|
||||
bool QuitRoom(RoomType roomType, IPlayer player);
|
||||
void DeleteRoom(RoomType roomType);
|
||||
|
@ -35,13 +37,25 @@ public class RoomManager : ManagerBase, IRoomManager
|
|||
return this._rooms.GetValueOrDefault(roomType);
|
||||
}
|
||||
|
||||
public List<IRoom> GetAllRoom()
|
||||
{
|
||||
return this._rooms.Values.ToList();
|
||||
}
|
||||
|
||||
public async UniTask<bool> JoinRoomAsync(RoomType roomType, IPlayer player, CancellationToken token)
|
||||
{
|
||||
if (!player.isMoving)
|
||||
return false;
|
||||
|
||||
foreach (IRoom roomsValue in this._rooms.Values)
|
||||
{
|
||||
var roomInfo = roomsValue.roomInfo;
|
||||
roomInfo.SetSelect(false);
|
||||
}
|
||||
|
||||
if (this._rooms.TryGetValue(roomType, out var room))
|
||||
{
|
||||
room.roomInfo.SetSelect(true);
|
||||
await room.JoinAsync(player, token);
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@ namespace Game.Room;
|
|||
|
||||
public interface IRoom
|
||||
{
|
||||
string roomName { get; }
|
||||
RoomData roomData { get; }
|
||||
RoomInfo roomInfo { get; }
|
||||
List<IPlayer> players { get; }
|
||||
|
@ -26,8 +27,12 @@ class Room : IRoom
|
|||
private GameObject self;
|
||||
private RoomInfo _roomInfo;
|
||||
private RoomData _roomData;
|
||||
private string _roomName;
|
||||
|
||||
public RoomType roomType => this._roomData.roomType;
|
||||
|
||||
public string roomName => this._roomName;
|
||||
|
||||
public RoomData roomData => this._roomData;
|
||||
public RoomInfo roomInfo => this._roomInfo;
|
||||
|
||||
|
@ -36,6 +41,7 @@ class Room : IRoom
|
|||
public Room(RoomType roomType, GameObject roomGo)
|
||||
{
|
||||
this._roomData = new RoomData(roomType);
|
||||
_roomName = roomType.ToString();
|
||||
|
||||
// view
|
||||
this._roomInfo = roomGo.GetComponent<RoomInfo>();
|
||||
|
@ -66,6 +72,8 @@ class Room : IRoom
|
|||
|
||||
public float ClearAll()
|
||||
{
|
||||
// TODO:
|
||||
// EventManager.Instance.FireNow(this, new InputNameFinishEventArgs());
|
||||
this.players.Clear();
|
||||
return this._roomData.jinbei;
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Game.Player;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
namespace Game.Room
|
||||
{
|
||||
|
@ -10,6 +12,7 @@ namespace Game.Room
|
|||
[SerializeField] [ReadOnly] private IRoom _room;
|
||||
[SerializeField] [ReadOnly] private Vector2 room_LeftDown;
|
||||
[SerializeField] [ReadOnly] private Vector2 room_RightUp;
|
||||
[SerializeField] private SpriteRenderer _renderer;
|
||||
|
||||
[ShowInInspector]
|
||||
private Transform left
|
||||
|
@ -28,6 +31,12 @@ namespace Game.Room
|
|||
public RoomType roomType => this._room.roomType;
|
||||
public Vector2 room_Center => transform.position;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
_renderer = this.GetComponent<SpriteRenderer>();
|
||||
this._renderer.enabled = false;
|
||||
}
|
||||
|
||||
public void SetRoom(IRoom room)
|
||||
{
|
||||
this._room = room;
|
||||
|
@ -42,5 +51,10 @@ namespace Game.Room
|
|||
|
||||
return vec;
|
||||
}
|
||||
|
||||
public void SetSelect(bool isSelected)
|
||||
{
|
||||
_renderer.enabled = isSelected;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,7 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Game.Pathfinding;
|
||||
using JetBrains.Annotations;
|
||||
using Sirenix.OdinInspector;
|
||||
|
@ -13,6 +14,50 @@ namespace Game
|
|||
{
|
||||
// public Transform tr;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
// UniTask.Create(this.TTT);
|
||||
}
|
||||
|
||||
// async UniTask TTT()
|
||||
// {
|
||||
// List<UniTask> uniTasks = new List<UniTask>();
|
||||
//
|
||||
// uniTasks.Add(this.TT1());
|
||||
// uniTasks.Add(this.TT2());
|
||||
//
|
||||
// await UniTask.WhenAll(uniTasks);
|
||||
// Debug.Log("TTT finish");
|
||||
// }
|
||||
//
|
||||
// bool istrue1 = false;
|
||||
//
|
||||
// async UniTask TT1()
|
||||
// {
|
||||
// this.istrue1 = true;
|
||||
// while (istrue1)
|
||||
// {
|
||||
// Debug.Log("等待1 ing");
|
||||
// await UniTask.Yield();
|
||||
// }
|
||||
//
|
||||
// Debug.Log("等待1 finish");
|
||||
// }
|
||||
//
|
||||
// bool istrue2 = false;
|
||||
//
|
||||
// async UniTask TT2()
|
||||
// {
|
||||
// this.istrue2 = true;
|
||||
// while (istrue2)
|
||||
// {
|
||||
// Debug.Log("等待2 ing");
|
||||
// await UniTask.Yield();
|
||||
// }
|
||||
//
|
||||
// Debug.Log("等待2 finish");
|
||||
// }
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
|
@ -20,10 +65,14 @@ namespace Game
|
|||
// var go = Game.resourceManager.LoadGameObjectSync(@"player");
|
||||
// // var go = ResourceManager.Instance.LoadGameObject_MMM(@"hh");
|
||||
// go.name = "123";
|
||||
|
||||
// this.istrue1 = false;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.D))
|
||||
{
|
||||
// this.istrue2 = false;
|
||||
|
||||
//
|
||||
// ResourceManager.Instance.Release("hh");
|
||||
|
||||
|
|
|
@ -55,6 +55,11 @@ namespace Game
|
|||
//TODO:
|
||||
}
|
||||
|
||||
public void UpdateMessage(string message)
|
||||
{
|
||||
this.txt_Message.text = message;
|
||||
}
|
||||
|
||||
private void ClickHelpButton()
|
||||
{
|
||||
Game.uiManager.ShowUI(UIType.GameSceneHelpUI);
|
||||
|
|
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|
@ -1,7 +0,0 @@
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|||
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|
||||
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||||
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|
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|
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|
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|
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|
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|||
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|
@ -1 +0,0 @@
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|
|
@ -1 +0,0 @@
|
|||
15f387029bdda6cf7797b5851bd42e24
|
|
@ -2,13 +2,13 @@
|
|||
"Summary": {
|
||||
"YooVersion": "2.1.0",
|
||||
"UnityVersion": "2022.3.0f1c1",
|
||||
"BuildDate": "2024/4/8 21:03:12",
|
||||
"BuildSeconds": 69,
|
||||
"BuildDate": "2024/4/9 13:03:51",
|
||||
"BuildSeconds": 8,
|
||||
"BuildTarget": 13,
|
||||
"BuildMode": 0,
|
||||
"BuildPipeline": "BuiltinBuildPipeline",
|
||||
"BuildPackageName": "DefaultPackage",
|
||||
"BuildPackageVersion": "2024-04-08-1261",
|
||||
"BuildPackageVersion": "2024-04-09-783",
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"UniqueBundleName": true,
|
||||
"EnableAddressable": true,
|
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"LocationToLower": false,
|
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|
@ -23,7 +23,7 @@
|
|||
"AssetFileTotalCount": 68,
|
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}
|
Loading…
Reference in New Issue