添加了下拉刷新框
parent
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commit
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@ -6,234 +6,17 @@
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|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Game.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Game.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/EnterGameSceneProcedure.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/EnterGameSceneProcedure.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/LoadingGameSceneProcedure.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Procedure/Logic/LoadingGameSceneProcedure.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/1e29eed37316f875e2ed0573af0a707f.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/1e29eed37316f875e2ed0573af0a707f.bundle.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/39367b924c8578644b2b2e470938fabe.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/39367b924c8578644b2b2e470938fabe.bundle.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/707132cf8549feab9606a6a2f64ed21b.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/707132cf8549feab9606a6a2f64ed21b.bundle.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/76c1d2ec5d2c95b3357324ec0e0c090e.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/76c1d2ec5d2c95b3357324ec0e0c090e.bundle.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/83986ad68c7b3eda9561e1122bd22f4b.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/83986ad68c7b3eda9561e1122bd22f4b.bundle.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/872a78a573cc97b5057214abc21389e8.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/872a78a573cc97b5057214abc21389e8.bundle.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/PackageManifest_DefaultPackage.version" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/PackageManifest_DefaultPackage.version" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/PackageManifest_DefaultPackage_2024-04-12-1042.bytes" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/PackageManifest_DefaultPackage_2024-04-12-1042.bytes.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/PackageManifest_DefaultPackage_2024-04-12-1042.hash" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/PackageManifest_DefaultPackage_2024-04-12-1042.hash.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/b7748e5cd29e77088617dced09fe7653.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/b7748e5cd29e77088617dced09fe7653.bundle.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/bf529d29b4515bac88ad67aa5b8c21c9.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/bf529d29b4515bac88ad67aa5b8c21c9.bundle.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/e03953d2010e1e06c886a4f905852544.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/e03953d2010e1e06c886a4f905852544.bundle.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/edb4baa52f92440e225ec2223de689c0.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/StreamingAssets/yoo/DefaultPackage/edb4baa52f92440e225ec2223de689c0.bundle.meta" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/1e29eed37316f875e2ed0573af0a707f.bundle" beforeDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/39367b924c8578644b2b2e470938fabe.bundle" beforeDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/707132cf8549feab9606a6a2f64ed21b.bundle" beforeDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/76c1d2ec5d2c95b3357324ec0e0c090e.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/83986ad68c7b3eda9561e1122bd22f4b.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/872a78a573cc97b5057214abc21389e8.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/BuildReport_DefaultPackage_2024-04-12-1042.json" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/OutputCache" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/OutputCache.manifest" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/PackageManifest_DefaultPackage.version" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/PackageManifest_DefaultPackage_2024-04-12-1042.bytes" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/PackageManifest_DefaultPackage_2024-04-12-1042.hash" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/PackageManifest_DefaultPackage_2024-04-12-1042.json" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/b7748e5cd29e77088617dced09fe7653.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/bf529d29b4515bac88ad67aa5b8c21c9.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/e03953d2010e1e06c886a4f905852544.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/2024-04-12-1042/edb4baa52f92440e225ec2223de689c0.bundle" beforeDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/OutputCache" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/OutputCache" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/OutputCache.manifest" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/OutputCache.manifest" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_animator.bundle" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_animator.bundle" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_animator.bundle.manifest" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_animator.bundle.manifest" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha.bundle" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha.bundle" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha.bundle.manifest" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha.bundle.manifest" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha_骨骼动画_bossani.bundle" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha_骨骼动画_bossani.bundle" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha_骨骼动画_bossani.bundle.manifest" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha_骨骼动画_bossani.bundle.manifest" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha_骨骼动画_playerani.bundle" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha_骨骼动画_playerani.bundle" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha_骨骼动画_playerani.bundle.manifest" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_art_da_tao_sha_骨骼动画_playerani.bundle.manifest" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_material.bundle" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_material.bundle" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_material.bundle.manifest" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_material.bundle.manifest" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_role.bundle" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_role.bundle" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_role.bundle.manifest" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_role.bundle.manifest" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_room.bundle" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_room.bundle" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_room.bundle.manifest" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_room.bundle.manifest" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_ui.bundle" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_ui.bundle" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_ui.bundle.manifest" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_prefabs_ui.bundle.manifest" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_scene.bundle" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_scene.bundle" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_scene.bundle.manifest" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_assets_hotfix_scene.bundle.manifest" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_unityshaders.bundle" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_unityshaders.bundle" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_unityshaders.bundle.manifest" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/OutputCache/defaultpackage_unityshaders.bundle.manifest" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/Test.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Test.cs" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Assets/Scripts/UI/UIType.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/UI/UIType.cs" afterDir="false" />
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||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.bytes" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.bytes" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.hash" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.hash" afterDir="false" />
|
||||
<change beforePath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.json" beforeDir="false" afterPath="$PROJECT_DIR$/Bundles/Android/DefaultPackage/Simulate/PackageManifest_DefaultPackage_Simulate.json" afterDir="false" />
|
||||
</list>
|
||||
<option name="SHOW_DIALOG" value="false" />
|
||||
<option name="HIGHLIGHT_CONFLICTS" value="true" />
|
||||
|
@ -249,6 +32,7 @@
|
|||
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/6f8115a8e2e045b29e5fa190e193ec1c27800/63/c27df556/Animator.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
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||||
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/a655008de92846458baa16d876fb23c4171c00/2e/e215c7f1/Object.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/af9ee0c5a8cb435a8fc77f3f1c1a3657ac310/ce/b1370294/JsonConvert.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/c701cc3cda1a4e70a8e00519d656ac5a9600/51/db4885bf/HideReferenceObjectPickerAttribute.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/d8e27b9b2bf34338bc0a9edd46a39109174200/7a/25a2652e/Behaviour.cs" root0="SKIP_HIGHLIGHTING" />
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<setting file="file://$APPLICATION_CONFIG_DIR$/resharper-host/DecompilerCache/decompiler/d8e27b9b2bf34338bc0a9edd46a39109174200/b9/e602cb14/Object.cs" root0="SKIP_HIGHLIGHTING" />
|
||||
|
@ -329,10 +113,10 @@
|
|||
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|
||||
<method v="2" />
|
||||
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|
||||
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost">
|
||||
<configuration name="Attach to Unity Editor" type="UNITY_DEBUG_RUN_CONFIGURATION" factoryName="Unity Debug" show_console_on_std_err="false" show_console_on_std_out="false" port="50000" address="localhost" ignored-value-for-modified-check="6416">
|
||||
<option name="allowRunningInParallel" value="false" />
|
||||
<option name="listenPortForConnections" value="false" />
|
||||
<option name="pid" />
|
||||
<option name="pid" value="6416" />
|
||||
<option name="projectPathOnTarget" />
|
||||
<option name="selectedOptions">
|
||||
<list />
|
||||
|
@ -371,7 +155,8 @@
|
|||
<workItem from="1712903781824" duration="7547000" />
|
||||
<workItem from="1712970454393" duration="2331000" />
|
||||
<workItem from="1713157360030" duration="477000" />
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||||
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||||
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||||
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||||
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|
@ -412,6 +197,45 @@
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|
||||
<line-breakpoint enabled="true" type="DotNet Breakpoints">
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||||
<url>file://$PROJECT_DIR$/Assets/Scripts/UI/Logic/GameMallUI.cs</url>
|
||||
<line>102</line>
|
||||
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<url>file://$PROJECT_DIR$/Assets/Scripts/JSON/AnalyzeJSON.cs</url>
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||||
<line>11</line>
|
||||
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|
||||
<line>23</line>
|
||||
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@ -1,22 +1,23 @@
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public class AssetConstPath
|
||||
{
|
||||
public const string Assets_GameRes_Prefabs_Role_boss1 = "Assets/GameRes/Prefabs/Role/boss1.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Role_player1 = "Assets/GameRes/Prefabs/Role/player1.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_伏龙阁 = "Assets/GameRes/Prefabs/Room/伏龙阁.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_先祖大厅 = "Assets/GameRes/Prefabs/Room/先祖大厅.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_出生点 = "Assets/GameRes/Prefabs/Room/出生点.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_圣龙残骸 = "Assets/GameRes/Prefabs/Room/圣龙残骸.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_天池遗址 = "Assets/GameRes/Prefabs/Room/天池遗址.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_杂物室 = "Assets/GameRes/Prefabs/Room/杂物室.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_沙慕龙阁 = "Assets/GameRes/Prefabs/Room/沙慕龙阁.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_英雄圣殿 = "Assets/GameRes/Prefabs/Room/英雄圣殿.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_训练堂 = "Assets/GameRes/Prefabs/Room/训练堂.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_GameSceneHelpUI = "Assets/GameRes/Prefabs/UI/GameSceneHelpUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_GameSceneJiaohuUI = "Assets/GameRes/Prefabs/UI/GameSceneJiaohuUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_GameSceneMainUI = "Assets/GameRes/Prefabs/UI/GameSceneMainUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_GameSceneResultUI = "Assets/GameRes/Prefabs/UI/GameSceneResultUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_GlobalLogOnlyAppUI = "Assets/GameRes/Prefabs/UI/GlobalLogOnlyAppUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_InputNameUI = "Assets/GameRes/Prefabs/UI/InputNameUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_LoadingGameSceneUI = "Assets/GameRes/Prefabs/UI/LoadingGameSceneUI.prefab";
|
||||
public const string Assets_GameRes_Scene_Game = "Assets/GameRes/Scene/Game.unity";
|
||||
}
|
||||
{
|
||||
public const string Assets_GameRes_Prefabs_Role_boss1 = "Assets/GameRes/Prefabs/Role/boss1.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Role_player1 = "Assets/GameRes/Prefabs/Role/player1.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_伏龙阁 = "Assets/GameRes/Prefabs/Room/伏龙阁.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_先祖大厅 = "Assets/GameRes/Prefabs/Room/先祖大厅.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_出生点 = "Assets/GameRes/Prefabs/Room/出生点.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_圣龙残骸 = "Assets/GameRes/Prefabs/Room/圣龙残骸.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_天池遗址 = "Assets/GameRes/Prefabs/Room/天池遗址.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_杂物室 = "Assets/GameRes/Prefabs/Room/杂物室.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_沙慕龙阁 = "Assets/GameRes/Prefabs/Room/沙慕龙阁.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_英雄圣殿 = "Assets/GameRes/Prefabs/Room/英雄圣殿.prefab";
|
||||
public const string Assets_GameRes_Prefabs_Room_训练堂 = "Assets/GameRes/Prefabs/Room/训练堂.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_GameMallUI = "Assets/GameRes/Prefabs/UI/GameMallUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_GameSceneHelpUI = "Assets/GameRes/Prefabs/UI/GameSceneHelpUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_GameSceneMainUI = "Assets/GameRes/Prefabs/UI/GameSceneMainUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_GameSceneResultUI = "Assets/GameRes/Prefabs/UI/GameSceneResultUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_GameStorePurchaseUI = "Assets/GameRes/Prefabs/UI/GameStorePurchaseUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_GlobalLogOnlyAppUI = "Assets/GameRes/Prefabs/UI/GlobalLogOnlyAppUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_InputNameUI = "Assets/GameRes/Prefabs/UI/InputNameUI.prefab";
|
||||
public const string Assets_GameRes_Prefabs_UI_LoadingGameSceneUI = "Assets/GameRes/Prefabs/UI/LoadingGameSceneUI.prefab";
|
||||
public const string Assets_GameRes_Scene_Game = "Assets/GameRes/Scene/Game.unity";
|
||||
}
|
||||
|
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 796714d09e33cb74cbffd410741e9fc6
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,39 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEditorInternal.VersionControl;
|
||||
|
||||
namespace Game.Data
|
||||
{
|
||||
[System.Serializable]
|
||||
public class StoreData
|
||||
{
|
||||
public long id;
|
||||
public string storeName;
|
||||
public List<StoreDataItem> list;
|
||||
|
||||
public StoreData(long id, string storeName, List<StoreDataItem> list)
|
||||
{
|
||||
this.id = id;
|
||||
this.storeName = storeName;
|
||||
this.list = list;
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class StoreDataItem
|
||||
{
|
||||
public long id;
|
||||
public string name;
|
||||
public string desc;
|
||||
public float price;
|
||||
public int count;
|
||||
|
||||
public StoreDataItem(long id, string name, string desc, float price, int count)
|
||||
{
|
||||
this.id = id;
|
||||
this.name = name;
|
||||
this.desc = desc;
|
||||
this.price = price;
|
||||
this.count = count;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 91f017b223784a9fb5fb8f422e9a566c
|
||||
timeCreated: 1713232741
|
|
@ -93,6 +93,8 @@ namespace Game
|
|||
Game.uiManager.CreateUI(UIType.GameSceneHelpUI, AssetConstPath.Assets_GameRes_Prefabs_UI_GameSceneHelpUI, UILayer.High);
|
||||
Game.uiManager.CreateUI(UIType.GameSceneMainUI, AssetConstPath.Assets_GameRes_Prefabs_UI_GameSceneMainUI, UILayer.Low);
|
||||
Game.uiManager.CreateUI(UIType.GameSceneResultUI, AssetConstPath.Assets_GameRes_Prefabs_UI_GameSceneResultUI, UILayer.High);
|
||||
Game.uiManager.CreateUI(UIType.GameMallUI, AssetConstPath.Assets_GameRes_Prefabs_UI_GameMallUI, UILayer.Mid);
|
||||
Game.uiManager.CreateUI(UIType.GameStorePurchaseUI, AssetConstPath.Assets_GameRes_Prefabs_UI_GameStorePurchaseUI, UILayer.Mid);
|
||||
|
||||
CommonHelper.AddAppLog("create ui finish !");
|
||||
}
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
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guid: 42fb1d2702204a27a4f4d6de76795e83
|
||||
timeCreated: 1713317997
|
|
@ -0,0 +1,150 @@
|
|||
using System.Collections.Generic;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game.JSON
|
||||
{
|
||||
public static class AnalyzeJSON
|
||||
{
|
||||
public static void Analyze(string data)
|
||||
{
|
||||
// Dictionary<string, string> dictionary = new Dictionary<string, string>();
|
||||
//
|
||||
// var deserializeObject = JsonConvert.DeserializeAnonymousType(data, new Dictionary<string, object>());
|
||||
//
|
||||
// Deep(deserializeObject, ref dictionary);
|
||||
|
||||
// 解析 JSON 到动态类型
|
||||
var result = JsonConvert.DeserializeObject<Dictionary<string, JToken>>(data);
|
||||
|
||||
// 创建最终存储用的字典
|
||||
var finalDictionary = new Dictionary<string, string>();
|
||||
|
||||
// foreach (var item in result)
|
||||
// {
|
||||
// if (item.Value is JArray)
|
||||
// {
|
||||
// // 序列化嵌套数组或对象为 JSON 字符串
|
||||
// finalDictionary[item.Key] = JsonConvert.SerializeObject(item.Value, Formatting.None);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // 直接将值转换为字符串
|
||||
// finalDictionary[item.Key] = item.Value.ToString();
|
||||
// }
|
||||
// }
|
||||
|
||||
Deep(result, ref finalDictionary);
|
||||
|
||||
// 打印最终字典中的内容
|
||||
foreach (var pair in finalDictionary)
|
||||
{
|
||||
Debug.Log($"{pair.Key}: {pair.Value}");
|
||||
}
|
||||
}
|
||||
|
||||
static void Deep(Dictionary<string, JToken> dic1, ref Dictionary<string, string> dic2)
|
||||
{
|
||||
foreach (var item in dic1)
|
||||
{
|
||||
if (item.Value is JArray)
|
||||
{
|
||||
// 序列化嵌套数组或对象为 JSON 字符串
|
||||
var str = JsonConvert.SerializeObject(item.Value, Formatting.None);
|
||||
var deserializeObject = JsonConvert.DeserializeObject<Dictionary<string, JToken>>(str);
|
||||
Deep(deserializeObject, ref dic2);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 直接将值转换为字符串
|
||||
dic2[item.Key] = item.Value.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// static void Deep(Dictionary<string, object> dic1, ref Dictionary<string, string> dic2)
|
||||
// {
|
||||
// foreach (var valuePair in dic1)
|
||||
// {
|
||||
// var deserializeObject = JsonConvert.DeserializeAnonymousType((string)valuePair.Value, new Dictionary<string, object>());
|
||||
// if (deserializeObject != null)
|
||||
// {
|
||||
// Deep(deserializeObject, ref dic2);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// dic2.TryAdd(valuePair.Key, valuePair.Value.ToString());
|
||||
// Debug.Log($"Key: {valuePair.Key}, Value: {valuePair.Value}");
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
public static void Main(string data)
|
||||
{
|
||||
var detailsDictionary = new Dictionary<string, object>();
|
||||
|
||||
JObject jsonObject = JObject.Parse(data);
|
||||
foreach (var property in jsonObject.Properties())
|
||||
{
|
||||
if (property.Value is JArray)
|
||||
{
|
||||
detailsDictionary[property.Name] = ProcessArray((JArray)property.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
detailsDictionary[property.Name] = property.Value.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
// Use the detailsDictionary as needed
|
||||
foreach (var keyValuePair in detailsDictionary)
|
||||
{
|
||||
Debug.Log(keyValuePair.Key + " + " + keyValuePair.Value);
|
||||
}
|
||||
}
|
||||
|
||||
static object ProcessArray(JArray array)
|
||||
{
|
||||
var list = new List<object>();
|
||||
foreach (var item in array)
|
||||
{
|
||||
if (item is JObject)
|
||||
{
|
||||
var nestedDictionary = new Dictionary<string, object>();
|
||||
foreach (var prop in ((JObject)item).Properties())
|
||||
{
|
||||
nestedDictionary[prop.Name] = ProcessToken(prop.Value);
|
||||
}
|
||||
|
||||
list.Add(nestedDictionary);
|
||||
}
|
||||
else
|
||||
{
|
||||
list.Add(item.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
static object ProcessToken(JToken token)
|
||||
{
|
||||
switch (token.Type)
|
||||
{
|
||||
case JTokenType.Array:
|
||||
return ProcessArray((JArray)token);
|
||||
case JTokenType.Object:
|
||||
var nestedDictionary = new Dictionary<string, object>();
|
||||
foreach (var prop in ((JObject)token).Properties())
|
||||
{
|
||||
nestedDictionary[prop.Name] = ProcessToken(prop.Value);
|
||||
}
|
||||
|
||||
return nestedDictionary;
|
||||
default:
|
||||
return token.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 0c14f29e5ad94cfe8fe352e7188e2eff
|
||||
timeCreated: 1713318040
|
|
@ -1,4 +1,6 @@
|
|||
using Cysharp.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Game.Data;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Game
|
||||
|
@ -37,6 +39,44 @@ namespace Game
|
|||
await Game.resourceManager.LoadSceneAsync(AssetConstPath.Assets_GameRes_Scene_Game);
|
||||
Game.uiManager.ShowUI(UIType.InputNameUI);
|
||||
EventManager.Instance.FireNow(this, new LoadingGameSceneFinishEventArgs(true));
|
||||
|
||||
var showUI = Game.uiManager.ShowUI(UIType.GameMallUI);
|
||||
var gameMallUI = showUI as GameMallUI;
|
||||
var storeDatas = new List<StoreData>();
|
||||
storeDatas.Add(new StoreData(0, "武器", new List<StoreDataItem>()
|
||||
{
|
||||
new StoreDataItem(0, "啊飒飒", "啊飒飒", 10, 2),
|
||||
new StoreDataItem(1, "大师傅似的", "大师傅似的", 10, 2),
|
||||
new StoreDataItem(2, "我去饿我去", "我去饿我去", 10, 2),
|
||||
new StoreDataItem(3, "分的高分", "分的高分", 10, 2),
|
||||
new StoreDataItem(4, "的风格", "的风格", 10, 2),
|
||||
new StoreDataItem(5, "而且", "而且", 10, 2),
|
||||
new StoreDataItem(6, "趣味无穷的", "趣味无穷的", 10, 2),
|
||||
new StoreDataItem(7, "股份公司", "ccc", 10, 2),
|
||||
new StoreDataItem(8, "的法国队", "sss", 10, 2),
|
||||
new StoreDataItem(9, "当时法国", "sss", 10, 2),
|
||||
new StoreDataItem(10, "热污染", "sss", 10, 2),
|
||||
new StoreDataItem(11, "规范和对方", "sss", 10, 2),
|
||||
new StoreDataItem(12, "会突然", "sss", 10, 2),
|
||||
new StoreDataItem(13, "去问啊", "sss", 10, 2),
|
||||
new StoreDataItem(14, "打发士大夫", "sss", 10, 2),
|
||||
new StoreDataItem(15, "萨的方法", "sss", 10, 2),
|
||||
new StoreDataItem(16, "我去饿啊是", "sss", 10, 2),
|
||||
new StoreDataItem(17, "果然是", "sss", 10, 2),
|
||||
new StoreDataItem(18, "uiol", "sss", 10, 2),
|
||||
new StoreDataItem(19, "退热贴三分", "sss", 10, 2),
|
||||
new StoreDataItem(20, "请问大师", "sss", 10, 2),
|
||||
new StoreDataItem(21, "广泛的", "sss", 10, 2),
|
||||
new StoreDataItem(22, "告诉对方", "sss", 10, 2),
|
||||
new StoreDataItem(23, "我发士大夫", "sss", 10, 2),
|
||||
new StoreDataItem(24, "撒旦发个", "sss", 10, 2),
|
||||
new StoreDataItem(25, "搞得", "sss", 10, 2),
|
||||
new StoreDataItem(26, "4台风", "sss", 10, 2),
|
||||
new StoreDataItem(27, "a撒大苏打", "sss", 10, 2),
|
||||
new StoreDataItem(28, "阿迪王", "sss", 10, 2),
|
||||
new StoreDataItem(29, "十大中文", "sss", 10, 3)
|
||||
}));
|
||||
gameMallUI.InitMid(storeDatas);
|
||||
}).Forget();
|
||||
}
|
||||
|
||||
|
|
|
@ -2,10 +2,14 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Game.JSON;
|
||||
using Game.Pathfinding;
|
||||
using JetBrains.Annotations;
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Sirenix.OdinInspector;
|
||||
using Spine.Unity;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
|
@ -59,6 +63,9 @@ namespace Game
|
|||
// Debug.Log("等待2 finish");
|
||||
// }
|
||||
// public SkeletonAnimation _skeletonAnimation;
|
||||
|
||||
public TMP_Text str;
|
||||
public string str1;
|
||||
private void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.A))
|
||||
|
@ -70,6 +77,48 @@ namespace Game
|
|||
// this.istrue1 = false;
|
||||
|
||||
// _skeletonAnimation.AnimationName = "atk";
|
||||
|
||||
//
|
||||
// AnalyzeJSON.Analyze(str1);
|
||||
// AnalyzeJSON.Analyze(str.text);
|
||||
AnalyzeJSON.Main(str.text);
|
||||
|
||||
string json = @"{
|
||||
'name': 'John',
|
||||
'age': '30',
|
||||
'city': 'New York',
|
||||
'hobbies': [
|
||||
['Reading', ['Fiction', 'Non-fiction']],
|
||||
['Traveling', [['Europe', 'Asia'], ['USA']]],
|
||||
['Cooking', ['Italian', ['Pasta', 'Pizza']]]
|
||||
]
|
||||
}";
|
||||
//
|
||||
// // 解析 JSON 到动态类型
|
||||
// var result = JsonConvert.DeserializeObject<Dictionary<string, JToken>>(json);
|
||||
//
|
||||
// // 创建最终存储用的字典
|
||||
// var finalDictionary = new Dictionary<string, string>();
|
||||
//
|
||||
// foreach (var item in result)
|
||||
// {
|
||||
// if (item.Value is JArray)
|
||||
// {
|
||||
// // 序列化嵌套数组或对象为 JSON 字符串
|
||||
// finalDictionary[item.Key] = JsonConvert.SerializeObject(item.Value, Formatting.None);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// // 直接将值转换为字符串
|
||||
// finalDictionary[item.Key] = item.Value.ToString();
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// // 打印最终字典中的内容
|
||||
// foreach (var pair in finalDictionary)
|
||||
// {
|
||||
// Debug.Log($"{pair.Key}: {pair.Value}");
|
||||
// }
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.D))
|
||||
|
|
|
@ -0,0 +1,160 @@
|
|||
using System.Collections.Generic;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Game.Data;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
[UIType(UIType.GameMallUI)]
|
||||
public class GameMallUI : UIBase
|
||||
{
|
||||
private List<StoreData> _storeData = new List<StoreData>();
|
||||
private Dictionary<StoreData, GameMallUIMidItem> storeDictionary = new Dictionary<StoreData, GameMallUIMidItem>();
|
||||
|
||||
private GameObject storeItem;
|
||||
private GameObject scrollRect;
|
||||
private GameObject viewItem;
|
||||
|
||||
private List<GameObject> _gameObjects = new List<GameObject>();
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
this.storeItem = self.transform.FindChildDeep<Transform>("storeItem").gameObject;
|
||||
this.scrollRect = self.transform.FindChildDeep<Transform>("scrollRect").gameObject;
|
||||
this.viewItem = self.transform.FindChildDeep<Transform>("viewItem").gameObject;
|
||||
|
||||
storeItem.SetActive(false);
|
||||
viewItem.SetActive(false);
|
||||
}
|
||||
|
||||
public void InitMid(List<StoreData> list)
|
||||
{
|
||||
this._storeData = list;
|
||||
|
||||
foreach (var gameObject in this._gameObjects)
|
||||
{
|
||||
GameObject.Destroy(gameObject);
|
||||
}
|
||||
|
||||
this._gameObjects.Clear();
|
||||
|
||||
foreach (var storeData in this._storeData)
|
||||
{
|
||||
var gameObject = GameObject.Instantiate(this.storeItem, this.storeItem.transform.parent);
|
||||
gameObject.SetActive(true);
|
||||
var gameMallUIMidItem = new GameMallUIMidItem(gameObject, scrollRect, viewItem, storeData);
|
||||
this.storeDictionary.Add(storeData, gameMallUIMidItem);
|
||||
this._gameObjects.Add(gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class GameMallUIMidItem
|
||||
{
|
||||
private GameObject self;
|
||||
|
||||
public Image icon;
|
||||
public TMP_Text txtName;
|
||||
public Toggle togItem;
|
||||
public GameObject viewItem;
|
||||
public GameObject scrollRect;
|
||||
|
||||
public List<GameMallUIScrollItem> scrollItems = new List<GameMallUIScrollItem>();
|
||||
|
||||
public StoreData storeData;
|
||||
public List<StoreDataItem> dataItems;
|
||||
public ScrollRectUpdateView scrollRectUpdateView;
|
||||
|
||||
public GameMallUIMidItem(GameObject go, GameObject scrollRect, GameObject viewItem, StoreData storeData)
|
||||
{
|
||||
this.self = go;
|
||||
this.togItem = this.self.GetComponent<Toggle>();
|
||||
this.icon = this.self.transform.FindChildDeep<Image>("icon");
|
||||
this.txtName = this.self.transform.FindChildDeep<TMP_Text>("txtName");
|
||||
this.viewItem = viewItem;
|
||||
this.scrollRect = scrollRect;
|
||||
this.scrollRectUpdateView = scrollRect.GetComponent<ScrollRectUpdateView>();
|
||||
this.viewItem.SetActive(false);
|
||||
|
||||
this.storeData = storeData;
|
||||
this.dataItems = storeData.list;
|
||||
|
||||
this.scrollRectUpdateView.createItemFinish += RefreshData;
|
||||
this.scrollRectUpdateView.RefreshInitData(new List<object>(storeData.list));
|
||||
|
||||
// view
|
||||
this.icon.sprite = null;
|
||||
this.txtName.text = storeData.storeName;
|
||||
|
||||
togItem.onValueChanged.RemoveAllListeners();
|
||||
togItem.onValueChanged.AddListener(ClickPage);
|
||||
}
|
||||
|
||||
private void ClickPage(bool arg0)
|
||||
{
|
||||
this.scrollRect.gameObject.SetActive(arg0);
|
||||
}
|
||||
|
||||
private void RefreshData(GameObject gameObject, object data)
|
||||
{
|
||||
var item = data as StoreDataItem;
|
||||
GameMallUIScrollItem scrollItem = new GameMallUIScrollItem(gameObject, item);
|
||||
this.scrollItems.Add(scrollItem);
|
||||
}
|
||||
|
||||
// void GenItem()
|
||||
// {
|
||||
// foreach (var item in this.dataItems)
|
||||
// {
|
||||
// var gameObject = GameObject.Instantiate(this.viewItem, this.viewItem.transform.parent);
|
||||
// GameMallUIScrollItem scrollItem = new GameMallUIScrollItem(gameObject, item);
|
||||
// this.scrollItems.Add(scrollItem);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
public class GameMallUIScrollItem
|
||||
{
|
||||
private GameObject self;
|
||||
|
||||
public Image icon;
|
||||
public TMP_Text txtName;
|
||||
public TMP_Text txtCount;
|
||||
public TMP_Text txtDesc;
|
||||
public Button btn_Buy;
|
||||
public StoreDataItem dataItem;
|
||||
|
||||
public GameMallUIScrollItem(GameObject go, StoreDataItem item)
|
||||
{
|
||||
this.self = go;
|
||||
this.icon = this.self.transform.FindChildDeep<Image>("icon");
|
||||
this.txtName = this.self.transform.FindChildDeep<TMP_Text>("txtName");
|
||||
this.txtCount = this.self.transform.FindChildDeep<TMP_Text>("txtCount");
|
||||
this.btn_Buy = this.self.transform.FindChildDeep<Button>("btn_Buy");
|
||||
this.dataItem = item;
|
||||
|
||||
// view
|
||||
this.icon = null;
|
||||
this.txtName.text = item.name;
|
||||
this.txtCount.text = $"数量:{item.count}";
|
||||
// this.txtDesc.text = item.desc;
|
||||
this.btn_Buy.onClick.RemoveAllListeners();
|
||||
this.btn_Buy.onClick.AddListener(ClickBuy);
|
||||
}
|
||||
|
||||
private void ClickBuy()
|
||||
{
|
||||
var showUI = Game.uiManager.ShowUI(UIType.GameStorePurchaseUI);
|
||||
var purchaseUI = showUI as GameStorePurchaseUI;
|
||||
UniTask.Create(async () =>
|
||||
{
|
||||
var finish = await purchaseUI.WaitBuyFinish(this.dataItem.name, this.dataItem.desc, this.dataItem.price, this.dataItem.count);
|
||||
this.dataItem.count -= finish;
|
||||
this.txtCount.text = $"数量:{dataItem.count}";
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 57462036d5ba4aef80e49002f9ecb90e
|
||||
timeCreated: 1713234754
|
|
@ -0,0 +1,97 @@
|
|||
using Cysharp.Threading.Tasks;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace Game
|
||||
{
|
||||
[UIType(UIType.GameStorePurchaseUI)]
|
||||
public class GameStorePurchaseUI : UIBase
|
||||
{
|
||||
private TMP_Text txtName;
|
||||
private TMP_Text txtDesc;
|
||||
private TMP_InputField inpNumber;
|
||||
private Button btnAdd;
|
||||
private Button btnRemove;
|
||||
private Button btnBuy;
|
||||
|
||||
private int number;
|
||||
private int count;
|
||||
private bool isBuyFinish;
|
||||
|
||||
public override void Init()
|
||||
{
|
||||
base.Init();
|
||||
txtName = self.transform.FindChildDeep<TMP_Text>("txtName");
|
||||
txtDesc = self.transform.FindChildDeep<TMP_Text>("txtDesc");
|
||||
inpNumber = self.transform.FindChildDeep<TMP_InputField>("inpNumber");
|
||||
btnAdd = self.transform.FindChildDeep<Button>("btnAdd");
|
||||
btnRemove = self.transform.FindChildDeep<Button>("btnRemove");
|
||||
btnBuy = self.transform.FindChildDeep<Button>("btnBuy");
|
||||
|
||||
number = 0;
|
||||
this.inpNumber.text = "0";
|
||||
isBuyFinish = false;
|
||||
this.count = 0;
|
||||
|
||||
this.btnAdd.onClick.AddListener(ClickAddNumber);
|
||||
this.btnRemove.onClick.AddListener(ClickRemoveNumber);
|
||||
this.btnBuy.onClick.AddListener(ClickBuy);
|
||||
}
|
||||
|
||||
public override void Dispose()
|
||||
{
|
||||
base.Dispose();
|
||||
this.btnAdd.onClick.RemoveListener(ClickAddNumber);
|
||||
this.btnRemove.onClick.RemoveListener(ClickRemoveNumber);
|
||||
this.btnBuy.onClick.RemoveListener(ClickBuy);
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
isBuyFinish = false;
|
||||
this.count = 0;
|
||||
this.inpNumber.text = "0";
|
||||
this.number = 0;
|
||||
}
|
||||
|
||||
private void ClickBuy()
|
||||
{
|
||||
Debug.Log($"number is {this.number}");
|
||||
// TODO:
|
||||
isBuyFinish = true;
|
||||
}
|
||||
|
||||
private void ClickRemoveNumber()
|
||||
{
|
||||
if (this.number == 0) return;
|
||||
this.number--;
|
||||
this.inpNumber.text = number.ToString();
|
||||
}
|
||||
|
||||
private void ClickAddNumber()
|
||||
{
|
||||
if (this.number == this.count) return;
|
||||
this.number++;
|
||||
this.inpNumber.text = number.ToString();
|
||||
}
|
||||
|
||||
public async UniTask<int> WaitBuyFinish(string name, string desc, float price, int count)
|
||||
{
|
||||
this.txtName.text = name;
|
||||
this.txtDesc.text = desc;
|
||||
this.number = 0;
|
||||
this.count = count;
|
||||
|
||||
while (!isBuyFinish)
|
||||
{
|
||||
await UniTask.Yield();
|
||||
}
|
||||
|
||||
int num = this.number;
|
||||
Game.uiManager.CloseLast();
|
||||
return num;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: a4fe1f88c8f64d15b34121fce1303254
|
||||
timeCreated: 1713257118
|
|
@ -6,7 +6,9 @@
|
|||
InputNameUI,
|
||||
GameSceneHelpUI,
|
||||
GlobalLogOnlyAppUI,
|
||||
GameSceneResultUI
|
||||
GameSceneResultUI,
|
||||
GameMallUI,
|
||||
GameStorePurchaseUI
|
||||
}
|
||||
|
||||
public enum UILayer
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c6af4ad996794303ab893961246f3150
|
||||
timeCreated: 1713249226
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f3dc0caf6a7e4d3daab9ef535f0c20e0
|
||||
timeCreated: 1713248601
|
|
@ -0,0 +1,235 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ScrollRectUpdateView : MonoBehaviour, IBeginDragHandler, IEndDragHandler, IDragHandler
|
||||
{
|
||||
private ScrollRect scrollRect;
|
||||
[SerializeField] private RectTransform contentTransform;
|
||||
|
||||
[SerializeField] private ScrollRefreshInfo upRefreshInfo;
|
||||
[SerializeField] private ScrollRefreshInfo downRefreshInfo;
|
||||
|
||||
[SerializeField] private GameObject item;
|
||||
|
||||
[SerializeField] private int onceRefreshCount = 10;
|
||||
|
||||
private Dictionary<GameObject, object> openDic = new Dictionary<GameObject, object>();
|
||||
private List<object> remainList = new List<object>();
|
||||
private List<object> allData = new List<object>();
|
||||
|
||||
private bool isUpRefresh;
|
||||
private bool isDownRefresh;
|
||||
private bool isRefreshing;
|
||||
|
||||
[SerializeField] [ReadOnly] float refreshNumber = 100;
|
||||
[SerializeField] [ReadOnly] float canRefreshNumber = 50;
|
||||
[SerializeField] [ReadOnly] float canShowRefreshNumber = 20;
|
||||
private Action upAction;
|
||||
private Action downAction;
|
||||
|
||||
public Action<GameObject, object> createItemFinish;
|
||||
public Action resetAction;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
this.scrollRect = this.GetComponent<ScrollRect>();
|
||||
if (scrollRect == null) throw new NullReferenceException();
|
||||
|
||||
upRefreshInfo.ShowAndHideSelf(false);
|
||||
downRefreshInfo.ShowAndHideSelf(false);
|
||||
this.isUpRefresh = false;
|
||||
this.isDownRefresh = false;
|
||||
isRefreshing = false;
|
||||
}
|
||||
|
||||
public void OnBeginDrag(PointerEventData eventData)
|
||||
{
|
||||
if (this.isRefreshing) return;
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
if (this.isRefreshing) return;
|
||||
|
||||
var rectTransform = this.transform.GetComponent<RectTransform>();
|
||||
float height = 0f;
|
||||
var childCount = this.contentTransform.childCount;
|
||||
var child = this.contentTransform.GetChild(1).GetComponent<RectTransform>();
|
||||
if (this.contentTransform.TryGetComponent(out VerticalLayoutGroup group))
|
||||
{
|
||||
height = child.rect.height * (childCount - 2) + group.spacing * (childCount - 3) - rectTransform.rect.height;
|
||||
}
|
||||
else
|
||||
height = child.rect.height * (childCount - 2) - rectTransform.rect.height;
|
||||
|
||||
var he = this.contentTransform.anchoredPosition.y - height;
|
||||
|
||||
// Up
|
||||
if (this.contentTransform.anchoredPosition.y < 0 && this.contentTransform.anchoredPosition.y < -canShowRefreshNumber)
|
||||
{
|
||||
this.upRefreshInfo.ShowAndHideSelf(true);
|
||||
if (contentTransform.anchoredPosition.y >= -this.canRefreshNumber)
|
||||
{
|
||||
this.upRefreshInfo.SetContent("下拉可刷新");
|
||||
this.isUpRefresh = false;
|
||||
}
|
||||
else if (contentTransform.anchoredPosition.y <= -this.refreshNumber)
|
||||
{
|
||||
this.upRefreshInfo.SetContent("释放后刷新");
|
||||
this.isUpRefresh = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.isUpRefresh = false;
|
||||
this.upRefreshInfo.ShowAndHideSelf(false);
|
||||
}
|
||||
|
||||
// down
|
||||
if (he > 0 && he > canShowRefreshNumber)
|
||||
{
|
||||
this.downRefreshInfo.ShowAndHideSelf(true);
|
||||
if (he <= this.canRefreshNumber)
|
||||
{
|
||||
this.downRefreshInfo.SetContent("上拉可刷新");
|
||||
this.isDownRefresh = false;
|
||||
}
|
||||
else if (he >= this.refreshNumber)
|
||||
{
|
||||
this.downRefreshInfo.SetContent("释放后刷新");
|
||||
this.isDownRefresh = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.isDownRefresh = false;
|
||||
this.downRefreshInfo.ShowAndHideSelf(false);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnEndDrag(PointerEventData eventData)
|
||||
{
|
||||
if (this.isRefreshing) return;
|
||||
|
||||
if (this.isUpRefresh)
|
||||
{
|
||||
Debug.Log("开始刷新 Up");
|
||||
StartCoroutine(RefreshUpData());
|
||||
}
|
||||
else if (this.isDownRefresh)
|
||||
{
|
||||
Debug.Log("开始刷新 Down");
|
||||
StartCoroutine(RefreshDownData());
|
||||
}
|
||||
else
|
||||
{
|
||||
this.upRefreshInfo.ShowAndHideSelf(false);
|
||||
this.downRefreshInfo.ShowAndHideSelf(false);
|
||||
}
|
||||
}
|
||||
|
||||
private IEnumerator RefreshUpData()
|
||||
{
|
||||
isRefreshing = true;
|
||||
this.upRefreshInfo.SetContent("Up刷新中");
|
||||
yield return new WaitForSeconds(2);
|
||||
this.upRefreshInfo.SetContent("Up刷新成功");
|
||||
yield return new WaitForSeconds(1);
|
||||
this.upRefreshInfo.SetContent("Up释放后刷新");
|
||||
|
||||
// CheckIsNeedTran();
|
||||
this.upRefreshInfo.ShowAndHideSelf(false);
|
||||
this.isUpRefresh = false;
|
||||
this.isDownRefresh = false;
|
||||
isRefreshing = false;
|
||||
}
|
||||
|
||||
private IEnumerator RefreshDownData()
|
||||
{
|
||||
isRefreshing = true;
|
||||
this.downRefreshInfo.SetContent("Down刷新中");
|
||||
yield return new WaitForSeconds(1);
|
||||
var result = this.RefreshData();
|
||||
if (result)
|
||||
this.downRefreshInfo.SetContent("Down刷新成功");
|
||||
else
|
||||
this.downRefreshInfo.SetContent("没有更多数据了");
|
||||
yield return new WaitForSeconds(1);
|
||||
this.downRefreshInfo.SetContent("Down释放后刷新");
|
||||
|
||||
this.downRefreshInfo.ShowAndHideSelf(false);
|
||||
this.isUpRefresh = false;
|
||||
this.isDownRefresh = false;
|
||||
isRefreshing = false;
|
||||
}
|
||||
|
||||
void CheckIsNeedTran()
|
||||
{
|
||||
var tmp1 = this.downRefreshInfo.transform;
|
||||
int siblingIndex = tmp1.GetSiblingIndex();
|
||||
|
||||
var count = (this.contentTransform.childCount) - siblingIndex;
|
||||
if (count <= 0) return;
|
||||
|
||||
for (var i = 1; i < count; i++)
|
||||
{
|
||||
int ii = i + siblingIndex;
|
||||
var child = this.contentTransform.GetChild(ii);
|
||||
var index = child.GetSiblingIndex();
|
||||
int index1 = tmp1.GetSiblingIndex();
|
||||
|
||||
child.SetSiblingIndex(index1);
|
||||
tmp1.SetSiblingIndex(index);
|
||||
}
|
||||
}
|
||||
|
||||
public void RefreshInitData(List<object> list)
|
||||
{
|
||||
allData = list;
|
||||
remainList = new List<object>(list);
|
||||
this.openDic = new Dictionary<GameObject, object>();
|
||||
this.RefreshData();
|
||||
}
|
||||
|
||||
private bool RefreshData()
|
||||
{
|
||||
int tmp = this.onceRefreshCount;
|
||||
|
||||
if (remainList.Count < 10)
|
||||
{
|
||||
tmp = remainList.Count;
|
||||
}
|
||||
|
||||
if (this.remainList.Count == 0)
|
||||
{
|
||||
Debug.Log("已经全部刷新了");
|
||||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < tmp; i++)
|
||||
{
|
||||
var o = GameObject.Instantiate(this.item, this.item.transform.parent);
|
||||
var remain = this.remainList[0];
|
||||
o.SetActive(true);
|
||||
|
||||
this.openDic.Add(o, remain);
|
||||
createItemFinish?.Invoke(o, remain);
|
||||
|
||||
this.remainList.RemoveAt(0);
|
||||
}
|
||||
|
||||
CheckIsNeedTran();
|
||||
return true;
|
||||
}
|
||||
|
||||
// TODO: 充值好恶心啊啊啊啊啊啊啊啊啊啊啊
|
||||
public void ResetData()
|
||||
{
|
||||
resetAction?.Invoke();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c91182ec4ce7d0547a2687f389d91290
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -0,0 +1,7 @@
|
|||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class ScrollRefreshData : MonoBehaviour
|
||||
{
|
||||
public List<object> list = new List<object>();
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7e1aaccc22224d81abb601e08734a57a
|
||||
timeCreated: 1713244321
|
|
@ -0,0 +1,24 @@
|
|||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
public class ScrollRefreshInfo : MonoBehaviour
|
||||
{
|
||||
private string oldStr;
|
||||
|
||||
[SerializeField] private GameObject imgRefresh;
|
||||
[SerializeField] private TMP_Text txtContent;
|
||||
|
||||
public void SetContent(string str)
|
||||
{
|
||||
if (this.oldStr == str) return;
|
||||
this.txtContent.text = str;
|
||||
this.oldStr = str;
|
||||
Debug.Log(str);
|
||||
}
|
||||
|
||||
public void ShowAndHideSelf(bool isShow)
|
||||
{
|
||||
if (this.gameObject.activeSelf != isShow)
|
||||
this.gameObject.SetActive(isShow);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,3 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 65f68c4e4664423492fc3b050b5442a2
|
||||
timeCreated: 1713170935
|
Binary file not shown.
|
@ -1 +1 @@
|
|||
6cb4481e3171721d4e97eaaf394a3dab
|
||||
0d098dedfc9fa933ba8daac0ba665dd5
|
|
@ -430,15 +430,15 @@
|
|||
},
|
||||
{
|
||||
"Address": "",
|
||||
"AssetPath": "Assets/GameRes/Prefabs/UI/GameSceneHelpUI.prefab",
|
||||
"AssetGUID": "e382a424151ac19419b4df8b7e77b3dc",
|
||||
"AssetPath": "Assets/GameRes/Prefabs/UI/GameMallUI.prefab",
|
||||
"AssetGUID": "f03f2ed22729de948b80f66bd8773279",
|
||||
"AssetTags": [],
|
||||
"BundleID": 6
|
||||
},
|
||||
{
|
||||
"Address": "",
|
||||
"AssetPath": "Assets/GameRes/Prefabs/UI/GameSceneJiaohuUI.prefab",
|
||||
"AssetGUID": "ad544896113bc3c4c881629c33b0f2b5",
|
||||
"AssetPath": "Assets/GameRes/Prefabs/UI/GameSceneHelpUI.prefab",
|
||||
"AssetGUID": "e382a424151ac19419b4df8b7e77b3dc",
|
||||
"AssetTags": [],
|
||||
"BundleID": 6
|
||||
},
|
||||
|
@ -456,6 +456,13 @@
|
|||
"AssetTags": [],
|
||||
"BundleID": 6
|
||||
},
|
||||
{
|
||||
"Address": "",
|
||||
"AssetPath": "Assets/GameRes/Prefabs/UI/GameStorePurchaseUI.prefab",
|
||||
"AssetGUID": "ad544896113bc3c4c881629c33b0f2b5",
|
||||
"AssetTags": [],
|
||||
"BundleID": 6
|
||||
},
|
||||
{
|
||||
"Address": "",
|
||||
"AssetPath": "Assets/GameRes/Prefabs/UI/GlobalLogOnlyAppUI.prefab",
|
||||
|
@ -477,12 +484,19 @@
|
|||
"AssetTags": [],
|
||||
"BundleID": 6
|
||||
},
|
||||
{
|
||||
"Address": "",
|
||||
"AssetPath": "Assets/GameRes/Prefabs/UI/Item/Scroll View List.prefab",
|
||||
"AssetGUID": "111ddf1b32ef50e4aba26a272afcce87",
|
||||
"AssetTags": [],
|
||||
"BundleID": 7
|
||||
},
|
||||
{
|
||||
"Address": "",
|
||||
"AssetPath": "Assets/GameRes/Scene/Game.unity",
|
||||
"AssetGUID": "4c5cb2738d3f5474795651032ffe20a6",
|
||||
"AssetTags": [],
|
||||
"BundleID": 7
|
||||
"BundleID": 8
|
||||
}
|
||||
],
|
||||
"BundleList": [
|
||||
|
@ -551,7 +565,17 @@
|
|||
"UnityCRC": 0,
|
||||
"FileHash": "9d6279d2e4e3a110f484edeaf483e587",
|
||||
"FileCRC": "00000000",
|
||||
"FileSize": 207618,
|
||||
"FileSize": 353984,
|
||||
"Encrypted": false,
|
||||
"Tags": [],
|
||||
"DependIDs": []
|
||||
},
|
||||
{
|
||||
"BundleName": "defaultpackage_assets_gameres_prefabs_ui_item.bundle",
|
||||
"UnityCRC": 0,
|
||||
"FileHash": "e7e0805bc12651e2c9dbe6d6b80d9057",
|
||||
"FileCRC": "00000000",
|
||||
"FileSize": 65067,
|
||||
"Encrypted": false,
|
||||
"Tags": [],
|
||||
"DependIDs": []
|
||||
|
|
Loading…
Reference in New Issue