Frame/Assets/Scripts/UI/UIBase.cs

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2024-04-02 18:17:57 +08:00
using UnityEngine;
namespace Game
{
public class UIBase : IUI
{
private bool _isPause;
private bool _isActive;
private GameObject _self;
private CanvasGroup _group;
public bool isPause => _isPause;
public bool isActive => _isActive;
public GameObject self => _self;
public UIBase(GameObject self, bool isPause = true, bool isActive = false)
{
_isPause = isPause;
_isActive = isActive;
_self = self;
_group = self.GetComponent<CanvasGroup>();
}
public virtual void Init()
{
_isPause = false;
_isActive = true;
}
public virtual void Open()
{
_self.SetActive(true);
}
public void Update(float dateTime)
{
if (_isPause) return;
}
public virtual void Close()
{
_self.SetActive(false);
}
public virtual void Pause()
{
_isPause = true;
_group.interactable = false;
}
public virtual void Resume()
{
_isPause = false;
_group.interactable = true;
}
public virtual void Dispose()
{
_isActive = false;
_isPause = true;
}
}
}