Frame/Assets/Scripts/Test.cs

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2024-04-02 18:17:57 +08:00
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace Game
{
public class Test : MonoBehaviour
{
public Transform tr;
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
var go = ResourceManager.Instance.LoadGameObjectSync(@"player");
// var go = ResourceManager.Instance.LoadGameObject_MMM(@"hh");
go.name = "123";
}
if (Input.GetKeyDown(KeyCode.D))
{
//
// ResourceManager.Instance.Release("hh");
//
// CommonHelper.FindChildDeep<Image>(tr, "imag");
// Debug.Log("找到此组件l");
//
ResourceManager.Instance.LoadSceneAsync("Game", LoadSceneMode.Additive);
}
}
}
}