Frame/Assets/Scripts/Test.cs

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using System;
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using Sirenix.OdinInspector;
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using UnityEngine;
using UnityEngine.SceneManagement;
namespace Game
{
public class Test : MonoBehaviour
{
// public Transform tr;
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private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
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// var go = Game.resourceManager.LoadGameObjectSync(@"player");
// // var go = ResourceManager.Instance.LoadGameObject_MMM(@"hh");
// go.name = "123";
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}
if (Input.GetKeyDown(KeyCode.D))
{
//
// ResourceManager.Instance.Release("hh");
//
// CommonHelper.FindChildDeep<Image>(tr, "imag");
// Debug.Log("找到此组件l");
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//
// ResourceManager.Instance.LoadSceneAsync("Game", LoadSceneMode.Additive);
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//
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// EventManager.Instance.FireNow(this, new LoadingGameSceneFinishEventArgs(true));
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//
//var value = this.GetType().ToString().Split(".");
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// Debug.Log(value[^1]);
//
// var values = Enum.GetValues(typeof(ProcedureType));
// foreach (var value in values)
// {
// UnityEngine.Debug.Log( value.ToString());
// }
//
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}
}
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public Transform room_RightUp;
public Transform room_LeftDown;
public Transform room_Pos;
[Button]
public Vector2 GetJoinPosition()
{
var vector2 = this.room_RightUp.position - this.room_LeftDown.position;
Vector2 vec = new Vector2(UnityEngine.Random.Range(0, vector2.x), UnityEngine.Random.Range(0, vector2.y));
vec += (Vector2)this.room_LeftDown.position;
this.room_Pos.position = vec;
return vec;
}
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}
}