Frame/Assets/Scripts/MVVM/Core/Log/FileContentWriter.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Assets.Sources.Core.Log
{
public class FileContentWriter:IContentWriter
{
public void Write(string message)
{
//IO
Debug.Log("File Log!{0}"+message);
}
}
}