51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Assets.Sources.Core.Infrastructure
|
|||
|
{
|
|||
|
/// <summary>
/// 继承自该类,实现 Unity MonoBehaviour 单例模式.
/// </summary>
|
|||
|
public class Singleton<T>:MonoBehaviour where T:MonoBehaviour
|
|||
|
{
|
|||
|
private static T _instance;
|
|||
|
private static bool _applicationIsQuitting=false;
|
|||
|
|
|||
|
protected Singleton()
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public static T Instance
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (_instance==null && !_applicationIsQuitting)
|
|||
|
{
|
|||
|
_instance = Create();
|
|||
|
}
|
|||
|
return _instance;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private static T Create()
|
|||
|
{
|
|||
|
var go=new GameObject(typeof(T).Name,typeof(T));
|
|||
|
DontDestroyOnLoad(go);
|
|||
|
return go.GetComponent<T>();
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void OnApplicationQuit()
|
|||
|
{
|
|||
|
if (_instance == null) return;
|
|||
|
Destroy(_instance.gameObject);
|
|||
|
_instance = null;
|
|||
|
}
|
|||
|
|
|||
|
protected virtual void OnDestory()
|
|||
|
{
|
|||
|
_applicationIsQuitting = true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|