Frame/Assets/Scripts/Log/Log.cs

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2024-04-11 14:44:39 +08:00
namespace Game.Log;
/// <summary>
/// 便于真机上取消log
/// </summary>
public static class Log
{
public static void Debug(object message)
{
UnityEngine.Debug.Log(message);
}
public static void LogWarning(object message)
{
UnityEngine.Debug.LogWarning(message);
}
public static void LogError(object message)
{
UnityEngine.Debug.LogError(message);
}
}