2024-04-10 16:18:32 +08:00
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using System;
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using Game.Player;
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using Game.Room;
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2024-04-11 16:44:25 +08:00
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namespace Game
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2024-04-10 16:18:32 +08:00
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{
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2024-04-11 16:44:25 +08:00
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public class PlayerJinBeiChange_ToPlayerEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(PlayerJinBeiChange_ToPlayerEventArgs).GetHashCode();
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public override int Id => EventId;
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2024-04-10 16:18:32 +08:00
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2024-04-11 16:44:25 +08:00
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public IPlayer player { get; }
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public float jinbei { get; }
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public Action<bool> callback { get; }
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2024-04-10 16:18:32 +08:00
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2024-04-11 16:44:25 +08:00
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public PlayerJinBeiChange_ToPlayerEventArgs(IPlayer player, float jinbei, Action<bool> callback)
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{
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this.player = player;
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this.jinbei = jinbei;
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this.callback = callback;
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}
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2024-04-10 16:18:32 +08:00
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}
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}
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