Frame/Assets/Scripts/Room/RoomInfo.cs

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using System.Collections.Generic;
using Game.Player;
using Sirenix.OdinInspector;
using UnityEngine;
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namespace Game.Room
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{
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public class RoomInfo : MonoBehaviour
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{
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[SerializeField] [ReadOnly] private IRoom _room;
[SerializeField] [ReadOnly] private Vector2 room_LeftDown;
[SerializeField] [ReadOnly] private Vector2 room_RightUp;
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[ShowInInspector]
private Transform left
{
set => this.room_LeftDown = value.position;
get => null;
}
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[ShowInInspector]
private Transform right
{
set => this.room_RightUp = value.position;
get => null;
}
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public RoomType roomType => this._room.roomType;
public Vector2 room_Center => transform.position;
public void SetRoom(IRoom room)
{
this._room = room;
}
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public Vector2 GetJoinPosition()
{
var vector2 = this.room_RightUp - this.room_LeftDown;
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Vector2 vec = new Vector2(Random.Range(0, vector2.x), Random.Range(0, vector2.y));
vec += this.room_LeftDown;
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return vec;
}
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}
}