Frame/Assets/Scripts/Process/LoadingGameSceneProcedure.cs

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using Cysharp.Threading.Tasks;
namespace Game
{
class LoadingGameSceneProcedure : ProcedureBase
{
public override void OnEnter()
{
base.OnEnter();
UniTask.Create(async () =>
{
await ResourceManager.Instance.LoadSceneAsync(SceneType.Game.ToString());
EventManager.Instance.FireNow(this,new LoadingGameSceneFinishEventArgs(true));
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this.OnLeave();
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});
}
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public override void OnLeave()
{
base.OnLeave();
UIManager.Instance.CreateUI(UIType.GameSceneMainUI);
UIManager.Instance.ShowUI(UIType.GameSceneMainUI);
ProcedureManager.Instance.ChangeProcedure(ProcedureType.GameSceneLogicProcedure);
}
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}
}