FM/Assets/A3D/3d model/PetIDCard_Fixed.cs

22 lines
758 B
C#

using HK;
using HK.FUJIFILM;
using UnityEngine;
using UnityEngine.UI;
using ZGame;
public class PetIDCard_Fixed : Model_Fixed
{
protected override void ProduceDesign_CopyDesignItemAssetEvent(object sender, GameEventArgs e)
{
}
protected override void MugActualModel_Fixed_GenPhotoEvent(object sender, GameEventArgs e)
{
var args = e as MugActualModel_Fixed_GenPhotoEventArgs;
var loadGameObject = GameObject.Instantiate(args.go, designParent);
loadGameObject.transform.localPosition = args.go.transform.localPosition;
var image = loadGameObject.GetComponent<Image>();
loadGameObject.AddComponent<HK.UpdateTransform>().SetData(args.go.transform);
loadGameObject.SetActive(true);
}
}