77 lines
1.8 KiB
C#
77 lines
1.8 KiB
C#
using Runtime.UI.Other;
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using UnityEngine.UI;
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using TMPro;
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using UnityEngine;
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namespace HK
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{
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public class ThemeUI : UIBase
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{
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[SerializeField] private UpMenuItem goUpMenu;
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[SerializeField] private ScrollRect scrTheme;
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public override void OnInit()
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{
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base.OnInit();
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#region AutoGen_Init
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goUpMenu = GetValue<UpMenuItem>("goUpMenu");
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scrTheme = GetValue<ScrollRect>("scrTheme");
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scrTheme.onValueChanged.AddListener(OnValueChangedscrTheme);
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#endregion
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var content = scrTheme.content;
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for (var i = 0; i < content.childCount; i++)
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{
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var child = content.GetChild(i);
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if (child.gameObject.activeSelf)
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child.GetComponent<ButtonCarryData>().OnClickTheme += OnClickTheme;
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}
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goUpMenu.OnClickReturn += Return;
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}
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private void Return()
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{
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UIManager.Instance.BackLast();
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}
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private void OnClickTheme(string arg1, int arg2, float arg3)
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{
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PlayerPersistent.SetInt("ThemeIndex", arg2);
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UIManager.Instance.ShowUIOnly(nameof(ChooseProductUI));
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}
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public override void OnOpen()
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{
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base.OnOpen();
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goUpMenu.OnShow();
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}
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#region AutoGen_Method
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private void OnValueChangedscrTheme(Vector2 v)
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{
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}
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#endregion
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public override void OnDispose()
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{
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base.OnDispose();
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goUpMenu.OnClickReturn -= Return;
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#region AutoGen_Dispose
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scrTheme.onValueChanged.RemoveListener(OnValueChangedscrTheme);
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goUpMenu = null;
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scrTheme = null;
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#endregion
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}
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}
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} |