46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using UnityEngine;
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using System.Collections.Generic;
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namespace Data
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{
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public static class ExcelConstData
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{
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public const int AgreementTerms_1001 = 1001;
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public const int AgreementTerms_1002 = 1002;
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public const int AgreementTerms_1003 = 1003;
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public const int AgreementTerms_1004 = 1004;
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public const int Inventory_1001 = 1001;
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public const int Inventory_1002 = 1002;
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public const int Inventory_1003 = 1003;
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public const int Inventory_1004 = 1004;
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public const int Inventory_1005 = 1005;
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public const int Inventory_1006 = 1006;
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public const int Inventory_1007 = 1007;
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public const int Inventory_1008 = 1008;
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public const int Inventory_1009 = 1009;
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public const int Inventory_1010 = 1010;
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public const int Inventory_1011 = 1011;
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public const int Inventory_1012 = 1012;
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public const int Inventory_1013 = 1013;
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public const int Inventory_1014 = 1014;
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public const int Inventory_1015 = 1015;
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public const int Inventory_1016 = 1016;
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public const int Inventory_1017 = 1017;
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public const int Inventory_1018 = 1018;
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public const int Inventory_1019 = 1019;
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public const int Inventory_1020 = 1020;
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public const int Inventory_1021 = 1021;
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public const int Inventory_1022 = 1022;
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public const int Inventory_1023 = 1023;
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public const int Inventory_1024 = 1024;
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public const int Inventory_1025 = 1025;
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public const int Inventory_1026 = 1026;
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public const int Inventory_1027 = 1027;
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public const int Inventory_1028 = 1028;
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public const int Inventory_1029 = 1029;
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public const int Inventory_1030 = 1030;
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public const int Inventory_1031 = 1031;
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public const int Inventory_1032 = 1032;
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public const int NoteBookInformation_1001 = 1001;
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public const int NoteBookInformation_1002 = 1002;
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}} |