FM/Assets/Scripts/Runtime/Generate/Excel2CS/ExcelConstData.cs

46 lines
1.6 KiB
C#

using UnityEngine;
using System.Collections.Generic;
namespace Data
{
public static class ExcelConstData
{
public const int AgreementTerms_1001 = 1001;
public const int AgreementTerms_1002 = 1002;
public const int AgreementTerms_1003 = 1003;
public const int AgreementTerms_1004 = 1004;
public const int Inventory_1001 = 1001;
public const int Inventory_1002 = 1002;
public const int Inventory_1003 = 1003;
public const int Inventory_1004 = 1004;
public const int Inventory_1005 = 1005;
public const int Inventory_1006 = 1006;
public const int Inventory_1007 = 1007;
public const int Inventory_1008 = 1008;
public const int Inventory_1009 = 1009;
public const int Inventory_1010 = 1010;
public const int Inventory_1011 = 1011;
public const int Inventory_1012 = 1012;
public const int Inventory_1013 = 1013;
public const int Inventory_1014 = 1014;
public const int Inventory_1015 = 1015;
public const int Inventory_1016 = 1016;
public const int Inventory_1017 = 1017;
public const int Inventory_1018 = 1018;
public const int Inventory_1019 = 1019;
public const int Inventory_1020 = 1020;
public const int Inventory_1021 = 1021;
public const int Inventory_1022 = 1022;
public const int Inventory_1023 = 1023;
public const int Inventory_1024 = 1024;
public const int Inventory_1025 = 1025;
public const int Inventory_1026 = 1026;
public const int Inventory_1027 = 1027;
public const int Inventory_1028 = 1028;
public const int Inventory_1029 = 1029;
public const int Inventory_1030 = 1030;
public const int Inventory_1031 = 1031;
public const int Inventory_1032 = 1032;
public const int NoteBookInformation_1001 = 1001;
public const int NoteBookInformation_1002 = 1002;
}}