50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace HK.FUJIFILM
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{
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public class UpdateInput : MonoBehaviour
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{
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public TMP_InputField inpChinName; // 中文名
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public TMP_InputField inpEngName; // 英文名
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public TMP_InputField inpID; // 中間的ID
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public TMP_InputField inpBirth; // 出生日期
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public TMP_InputField inpIssue; // 登記日期
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public TMP_InputField inpBianHao; // 編號
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private TMP_InputField targetInpChinName; // 中文名
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private TMP_InputField targetInpEngName; // 英文名
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private TMP_InputField targetInpID; // 中間的ID
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private TMP_InputField targetInpBirth; // 出生日期
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private TMP_InputField targetInpIssue; // 登記日期
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private TMP_InputField targetInpBianHao; // 編號
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private bool isCanUpdate = false;
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public void SetData(TMP_InputField inpChinName, TMP_InputField inpEngName, TMP_InputField inpID,
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TMP_InputField inpBirth, TMP_InputField inpIssue, TMP_InputField inpBianHao)
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{
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this.targetInpChinName = inpChinName;
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this.targetInpEngName = inpEngName;
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this.targetInpID = inpID;
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this.targetInpBirth = inpBirth;
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this.targetInpIssue = inpIssue;
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this.targetInpBianHao = inpBianHao;
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isCanUpdate = true;
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}
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private void Update()
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{
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if (isCanUpdate)
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{
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inpChinName.text = targetInpChinName.text;
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inpEngName .text = targetInpEngName.text;
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inpID .text = targetInpID.text;
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inpBirth .text = targetInpBirth.text;
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inpIssue .text = targetInpIssue.text;
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inpBianHao .text = targetInpBianHao.text;
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}
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}
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}
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} |