FM/Assets/Art/FUJIFILM/Scripts/ReloadScene.cs

23 lines
518 B
C#

using System;
using UnityEngine.UI;
namespace FUJIFILM
{
using UnityEngine;
using UnityEngine.SceneManagement;
public class ReloadScene : MonoBehaviour
{
private Button btnHome;
private void Awake()
{
btnHome = GetComponent<Button>();
btnHome.onClick.RemoveAllListeners();
btnHome.onClick.AddListener(() =>
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
});
}
}
}