FM/Assets/Scripts/FUJIFILM/UI/Item/Pet_ID_CardItem.cs

44 lines
847 B
C#

using UnityEngine.UI;
using TMPro;
using UnityEngine;
namespace HK
{
public class Pet_ID_CardItem : UIItemBase
{
[SerializeField] private Image goDesignParent;
[SerializeField] private Button btnAdd;
public override void OnInit()
{
base.OnInit();
#region AutoGen_Init
goDesignParent = GetValue<Image>("goDesignParent");
btnAdd = GetValue<Button>("btnAdd");
btnAdd.onClick.AddListener(OnClickbtnAdd);
#endregion
}
#region AutoGen_Method
private void OnClickbtnAdd() {}
#endregion
public override void OnDispose()
{
base.OnDispose();
#region AutoGen_Dispose
btnAdd.onClick.RemoveListener(OnClickbtnAdd);
goDesignParent = null;
btnAdd = null;
#endregion
}
}
}