FM/Assets/Scripts/Init.cs

185 lines
7.0 KiB
C#

using System;
using System.Collections;
using UnityEngine;
using YooAsset;
public class Init : MonoBehaviour
{
/// <summary>
/// 资源系统运行模式
/// </summary>
public EPlayMode PlayMode = EPlayMode.EditorSimulateMode;
public string PackageName = "DefaultPackage";
public string SceneName;
void Awake()
{
Debug.Log($"资源系统运行模式:{PlayMode}");
Application.targetFrameRate = 60;
Application.runInBackground = true;
DontDestroyOnLoad(this.gameObject);
}
IEnumerator Start()
{
// 初始化资源系统
YooAssets.Initialize();
// 加载更新页面
var go = Resources.Load<GameObject>("PatchWindow");
GameObject.Instantiate(go);
yield return StartCoroutine(InitPackage());
// 设置默认的资源包
var gamePackage = YooAssets.GetPackage(PackageName);
YooAssets.SetDefaultPackage(gamePackage);
yield return new WaitForSeconds(1);
// 切换到主页面场景
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.A))
{
YooAssets.LoadSceneSync(SceneName);
}
}
private IEnumerator InitPackage()
{
// 创建资源包裹类
var package = YooAssets.TryGetPackage(PackageName);
if (package == null)
package = YooAssets.CreatePackage(PackageName);
// 编辑器下的模拟模式
InitializationOperation initializationOperation = null;
if (PlayMode == EPlayMode.EditorSimulateMode)
{
var buildResult = EditorSimulateModeHelper.SimulateBuild(PackageName);
var packageRoot = buildResult.PackageRootDirectory;
var createParameters = new EditorSimulateModeParameters();
createParameters.EditorFileSystemParameters = FileSystemParameters.CreateDefaultEditorFileSystemParameters(packageRoot);
initializationOperation = package.InitializeAsync(createParameters);
}
// 单机运行模式
if (PlayMode == EPlayMode.OfflinePlayMode)
{
var createParameters = new OfflinePlayModeParameters();
createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
initializationOperation = package.InitializeAsync(createParameters);
}
// 联机运行模式
if (PlayMode == EPlayMode.HostPlayMode)
{
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
var createParameters = new HostPlayModeParameters();
createParameters.BuildinFileSystemParameters = FileSystemParameters.CreateDefaultBuildinFileSystemParameters();
createParameters.CacheFileSystemParameters = FileSystemParameters.CreateDefaultCacheFileSystemParameters(remoteServices);
initializationOperation = package.InitializeAsync(createParameters);
}
// WebGL运行模式
if (PlayMode == EPlayMode.WebPlayMode)
{
#if UNITY_WEBGL && WEIXINMINIGAME && !UNITY_EDITOR
var createParameters = new WebPlayModeParameters();
string defaultHostServer = GetHostServerURL();
string fallbackHostServer = GetHostServerURL();
string packageRoot = $"{WeChatWASM.WX.env.USER_DATA_PATH}/__GAME_FILE_CACHE"; //注意:如果有子目录,请修改此处!
IRemoteServices remoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
createParameters.WebServerFileSystemParameters = WechatFileSystemCreater.CreateFileSystemParameters(packageRoot, remoteServices);
initializationOperation = package.InitializeAsync(createParameters);
#else
var createParameters = new WebPlayModeParameters();
createParameters.WebServerFileSystemParameters = FileSystemParameters.CreateDefaultWebServerFileSystemParameters();
initializationOperation = package.InitializeAsync(createParameters);
#endif
}
yield return initializationOperation;
// 如果初始化失败弹出提示界面
if (initializationOperation.Status != EOperationStatus.Succeed)
{
Debug.LogError($"{initializationOperation.Error}");
}
else
{
// 2. 请求资源清单的版本信息
var operation =package.RequestPackageVersionAsync();
yield return operation;
if (operation.Status != EOperationStatus.Succeed)
yield break;
// 3. 传入的版本信息更新资源清单
var packageVersion = package.GetPackageVersion();
var operation1 =package.UpdatePackageManifestAsync(packageVersion);
yield return operation1;
if (operation1.Status != EOperationStatus.Succeed)
yield break;
Debug.Log("init finish");
}
}
/// <summary>
/// 获取资源服务器地址
/// </summary>
private string GetHostServerURL()
{
//string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
string hostServerIP = "http://127.0.0.1";
string appVersion = "v1.0";
#if UNITY_EDITOR
if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
return $"{hostServerIP}/CDN/Android/{appVersion}";
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
return $"{hostServerIP}/CDN/IPhone/{appVersion}";
else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
return $"{hostServerIP}/CDN/WebGL/{appVersion}";
else
return $"{hostServerIP}/CDN/PC/{appVersion}";
#else
if (Application.platform == RuntimePlatform.Android)
return $"{hostServerIP}/CDN/Android/{appVersion}";
else if (Application.platform == RuntimePlatform.IPhonePlayer)
return $"{hostServerIP}/CDN/IPhone/{appVersion}";
else if (Application.platform == RuntimePlatform.WebGLPlayer)
return $"{hostServerIP}/CDN/WebGL/{appVersion}";
else
return $"{hostServerIP}/CDN/PC/{appVersion}";
#endif
}
/// <summary>
/// 远端资源地址查询服务类
/// </summary>
private class RemoteServices : IRemoteServices
{
private readonly string _defaultHostServer;
private readonly string _fallbackHostServer;
public RemoteServices(string defaultHostServer, string fallbackHostServer)
{
_defaultHostServer = defaultHostServer;
_fallbackHostServer = fallbackHostServer;
}
string IRemoteServices.GetRemoteMainURL(string fileName)
{
return $"{_defaultHostServer}/{fileName}";
}
string IRemoteServices.GetRemoteFallbackURL(string fileName)
{
return $"{_fallbackHostServer}/{fileName}";
}
}
}