FM/Assets/Scripts/Runtime/UI/Logic/StartUI.cs

58 lines
1.5 KiB
C#

using UnityEngine.UI;
using TMPro;
namespace HK
{
public class StartUI : UIBase
{
public Button btnNext;
public Button btnSimplifiedChinese;
public Button btnTraditionalChinese;
public Button btnEnglish;
public override void OnInit()
{
base.OnInit();
#region AutoGen_Init
btnNext = GetValue<Button>("btnNext");
btnSimplifiedChinese = GetValue<Button>("btnSimplifiedChinese");
btnTraditionalChinese = GetValue<Button>("btnTraditionalChinese");
btnEnglish = GetValue<Button>("btnEnglish");
btnNext.onClick.AddListener(OnClickbtnNext);
btnSimplifiedChinese.onClick.AddListener(OnClickbtnSimplifiedChinese);
btnTraditionalChinese.onClick.AddListener(OnClickbtnTraditionalChinese);
btnEnglish.onClick.AddListener(OnClickbtnEnglish);
#endregion
}
#region AutoGen_Method
private void OnClickbtnNext() {}
private void OnClickbtnSimplifiedChinese() {}
private void OnClickbtnTraditionalChinese() {}
private void OnClickbtnEnglish() {}
#endregion
public override void OnDispose()
{
base.OnDispose();
#region AutoGen_Dispose
btnNext.onClick.RemoveListener(OnClickbtnNext);
btnSimplifiedChinese.onClick.RemoveListener(OnClickbtnSimplifiedChinese);
btnTraditionalChinese.onClick.RemoveListener(OnClickbtnTraditionalChinese);
btnEnglish.onClick.RemoveListener(OnClickbtnEnglish);
btnNext = null;
btnSimplifiedChinese = null;
btnTraditionalChinese = null;
btnEnglish = null;
#endregion
}
}
}