419 lines
18 KiB
C#
419 lines
18 KiB
C#
// using System;
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// using System.Collections;
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// using System.IO;
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// using Cysharp.Threading.Tasks;
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// using UnityEngine;
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// using YooAsset;
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// using ZGame;
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//
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// namespace Unity.Loader
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// {
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// public class InitializePackage
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// {
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// [SerializeField] EPlayMode playMode;
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// [SerializeField] private string packageName = "DefaultPackage";
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// [SerializeField] private string buildPipeline;
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//
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// string packageVersion;
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// private Action iniFinishCallback;
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//
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// public InitializePackage(EPlayMode playMode, string packageName = "DefaultPackage", Action iniFinishCallback = null)
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// {
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// this.playMode = playMode;
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// this.packageName = packageName;
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// buildPipeline = EDefaultBuildPipeline.BuiltinBuildPipeline.ToString();
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// this.iniFinishCallback = iniFinishCallback;
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//
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// YooAssets.Initialize();
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// #if ENABLE_WEBGL || PLATFORM_WEBGL
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// YooAssets.SetCacheSystemDisableCacheOnWebGL();
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// #endif
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// EventManager.Instance.Subscribe(UpdatePackageCallbackEventArgs.EventId, UpdatePackageCallbackEvent);
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//
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// this.InitPackage().Forget();
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// }
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//
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// private void UpdatePackageCallbackEvent(object sender, GameEventArgs e)
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// {
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// var args = e as UpdatePackageCallbackEventArgs;
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// switch (args.callbackType)
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// {
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// case UpdatePackageCallbackType.再次初始化资源包:
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// this.InitPackage().Forget();
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// break;
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// case UpdatePackageCallbackType.开始下载网络文件:
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// this.BeginDownload().Forget();
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// break;
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// case UpdatePackageCallbackType.再次更新静态版本:
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// this.UpdatePackageVersion().Forget();
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// break;
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// case UpdatePackageCallbackType.再次更新补丁清单:
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// this.UpdateManifest().Forget();
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// break;
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// case UpdatePackageCallbackType.再次下载网络文件:
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// this.BeginDownload().Forget();
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// break;
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// default:
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// throw new ArgumentOutOfRangeException();
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// }
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// }
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//
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//
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// public async UniTask InitPackage()
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// {
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// await UniTask.Delay(500);
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//
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// // 创建资源包裹类
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// var package = YooAssets.TryGetPackage(packageName);
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// if (package == null)
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// package = YooAssets.CreatePackage(packageName);
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//
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// // 编辑器下的模拟模式
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// InitializationOperation initializationOperation = null;
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// if (playMode == EPlayMode.EditorSimulateMode)
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// {
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// var createParameters = new EditorSimulateModeParameters();
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// createParameters.SimulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(buildPipeline, packageName);
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// initializationOperation = package.InitializeAsync(createParameters);
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// }
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//
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// // 单机运行模式
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// if (playMode == EPlayMode.OfflinePlayMode)
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// {
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// var createParameters = new OfflinePlayModeParameters();
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// createParameters.DecryptionServices = new FileStreamDecryption();
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// initializationOperation = package.InitializeAsync(createParameters);
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// }
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//
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// // 联机运行模式
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// if (playMode == EPlayMode.HostPlayMode)
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// {
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// string defaultHostServer = GetHostServerURL();
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// string fallbackHostServer = GetHostServerURL();
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// var createParameters = new HostPlayModeParameters();
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// createParameters.DecryptionServices = new FileStreamDecryption();
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// createParameters.BuildinQueryServices = new GameQueryServices();
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// createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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// initializationOperation = package.InitializeAsync(createParameters);
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// }
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//
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// // WebGL运行模式
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// if (playMode == EPlayMode.WebPlayMode)
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// {
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// string defaultHostServer = GetHostServerURL();
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// string fallbackHostServer = GetHostServerURL();
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// var createParameters = new WebPlayModeParameters();
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// // createParameters.DecryptionServices = new FileStreamDecryption();
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// createParameters.BuildinQueryServices = new GameQueryServices();
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// createParameters.RemoteServices = new RemoteServices(defaultHostServer, fallbackHostServer);
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// initializationOperation = package.InitializeAsync(createParameters);
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// }
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//
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// await initializationOperation;
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//
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// // 如果初始化失败弹出提示界面
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// if (initializationOperation.Status != EOperationStatus.Succeed)
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// {
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// Debug.LogWarning($"{initializationOperation.Error}");
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// Debug.Log("初始化失败!");
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// // PatchEventDefine.InitializeFailed.SendEventMessage();
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// EventManager.Instance.FireNow(this, new InitializeFailedEventArgs());
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// }
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// else
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// {
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// var version = initializationOperation.PackageVersion;
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// Debug.Log($"Init resource package version : {version}");
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// // _machine.ChangeState<FsmUpdatePackageVersion>();
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// await this.UpdatePackageVersion();
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// }
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// }
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//
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// #region Helper
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//
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// /// <summary>
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// /// 获取资源服务器地址
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// /// </summary>
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// string GetHostServerURL()
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// {
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// //string hostServerIP = "http://10.0.2.2"; //安卓模拟器地址
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// string hostServerIP = "http://192.168.0.124:8080";
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// string appVersion = "v1.0";
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//
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// #if UNITY_EDITOR
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// if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.Android)
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// return $"{hostServerIP}/CDN/Android/{appVersion}";
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// else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.iOS)
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// return $"{hostServerIP}/CDN/IPhone/{appVersion}";
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// else if (UnityEditor.EditorUserBuildSettings.activeBuildTarget == UnityEditor.BuildTarget.WebGL)
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// return $"{hostServerIP}/CDN/WebGL/{appVersion}";
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// else
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// return $"{hostServerIP}/CDN/PC/{appVersion}";
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// #else
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// if (Application.platform == RuntimePlatform.Android)
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// return $"{hostServerIP}/CDN/Android/{appVersion}";
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// else if (Application.platform == RuntimePlatform.IPhonePlayer)
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// return $"{hostServerIP}/CDN/IPhone/{appVersion}";
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// else if (Application.platform == RuntimePlatform.WebGLPlayer)
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// return $"{hostServerIP}/CDN/WebGL/{appVersion}";
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// else
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// return $"{hostServerIP}/CDN/PC/{appVersion}";
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// #endif
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// }
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//
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// /// <summary>
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// /// 远端资源地址查询服务类
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// /// </summary>
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// class RemoteServices : IRemoteServices
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// {
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// private readonly string _defaultHostServer;
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// private readonly string _fallbackHostServer;
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//
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// public RemoteServices(string defaultHostServer, string fallbackHostServer)
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// {
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// _defaultHostServer = defaultHostServer;
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// _fallbackHostServer = fallbackHostServer;
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// }
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//
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// string IRemoteServices.GetRemoteMainURL(string fileName)
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// {
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// return $"{_defaultHostServer}/{fileName}";
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// }
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//
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// string IRemoteServices.GetRemoteFallbackURL(string fileName)
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// {
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// return $"{_fallbackHostServer}/{fileName}";
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// }
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// }
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//
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// /// <summary>
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// /// 资源文件流加载解密类
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// /// </summary>
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// class FileStreamDecryption : IDecryptionServices
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// {
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// /// <summary>
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// /// 同步方式获取解密的资源包对象
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// /// 注意:加载流对象在资源包对象释放的时候会自动释放
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// /// </summary>
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// AssetBundle IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream)
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// {
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// BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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// managedStream = bundleStream;
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// return AssetBundle.LoadFromStream(bundleStream, fileInfo.ConentCRC, GetManagedReadBufferSize());
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// }
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//
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// /// <summary>
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// /// 异步方式获取解密的资源包对象
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// /// 注意:加载流对象在资源包对象释放的时候会自动释放
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// /// </summary>
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// AssetBundleCreateRequest IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream)
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// {
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// BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
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// managedStream = bundleStream;
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// return AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.ConentCRC, GetManagedReadBufferSize());
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// }
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//
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// private static uint GetManagedReadBufferSize()
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// {
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// return 1024;
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// }
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// }
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//
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// /// <summary>
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// /// 资源文件偏移加载解密类
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// /// </summary>
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// class FileOffsetDecryption : IDecryptionServices
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// {
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// /// <summary>
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// /// 同步方式获取解密的资源包对象
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// /// 注意:加载流对象在资源包对象释放的时候会自动释放
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// /// </summary>
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// AssetBundle IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream)
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// {
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// managedStream = null;
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// return AssetBundle.LoadFromFile(fileInfo.FileLoadPath, fileInfo.ConentCRC, GetFileOffset());
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// }
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//
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// /// <summary>
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// /// 异步方式获取解密的资源包对象
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// /// 注意:加载流对象在资源包对象释放的时候会自动释放
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// /// </summary>
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// AssetBundleCreateRequest IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream)
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// {
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// managedStream = null;
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// return AssetBundle.LoadFromFileAsync(fileInfo.FileLoadPath, fileInfo.ConentCRC, GetFileOffset());
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// }
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//
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// private static ulong GetFileOffset()
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// {
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// return 32;
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// }
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// }
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//
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// /// <summary>
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// /// 资源文件解密流
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// /// </summary>
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// public class BundleStream : FileStream
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// {
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// public const byte KEY = 64;
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//
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// public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share)
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// {
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// }
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//
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// public BundleStream(string path, FileMode mode) : base(path, mode)
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// {
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// }
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//
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// public override int Read(byte[] array, int offset, int count)
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// {
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// var index = base.Read(array, offset, count);
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// for (int i = 0; i < array.Length; i++)
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// {
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// array[i] ^= KEY;
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// }
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//
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// return index;
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// }
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// }
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//
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// #endregion
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//
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// public async UniTask UpdatePackageVersion()
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// {
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// Debug.Log("获取最新的资源版本 !");
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// await UniTask.Delay(100);
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//
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// var package = YooAssets.GetPackage(packageName);
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// var operation = package.UpdatePackageVersionAsync();
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// await operation;
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//
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// if (operation.Status != EOperationStatus.Succeed)
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// {
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// Debug.LogWarning(operation.Error);
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// Debug.Log("获取最新的资源版本失败!");
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// // PatchEventDefine.PackageVersionUpdateFailed.SendEventMessage();
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// EventManager.Instance.FireNow(this, new PackageVersionUpdateFailedEventArgs());
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// }
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// else
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// {
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// packageVersion = operation.PackageVersion;
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// await this.UpdateManifest();
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// }
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// }
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//
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// public async UniTask UpdateManifest()
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// {
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// Debug.Log("更新资源清单!");
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// await UniTask.Delay(100);
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//
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// var package = YooAssets.GetPackage(packageName);
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// bool savePackageVersion = true;
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// var operation = package.UpdatePackageManifestAsync(packageVersion, savePackageVersion);
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// await operation;
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//
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// if (operation.Status != EOperationStatus.Succeed)
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// {
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// Debug.LogWarning(operation.Error);
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// Debug.Log("更新资源清单失败!");
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// // PatchEventDefine.PatchManifestUpdateFailed.SendEventMessage();
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// EventManager.Instance.FireNow(this, new PatchManifestUpdateFailedEventArgs());
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// return;
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// }
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// else
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// {
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// await this.CreateDownloader();
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// }
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// }
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//
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// ResourceDownloaderOperation downloader;
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//
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// public async UniTask CreateDownloader()
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// {
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// Debug.Log("创建补丁下载器!");
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// await UniTask.Delay(100);
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//
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// var package = YooAssets.GetPackage(packageName);
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// int downloadingMaxNum = 10;
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// int failedTryAgain = 3;
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// downloader = package.CreateResourceDownloader(downloadingMaxNum, failedTryAgain);
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//
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// if (downloader.TotalDownloadCount == 0)
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// {
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// Debug.Log("Not found any download files !");
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// await this.UpdaterDone();
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// }
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// else
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// {
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// // 发现新更新文件后,挂起流程系统
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// // 注意:开发者需要在下载前检测磁盘空间不足
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// int totalDownloadCount = downloader.TotalDownloadCount;
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// long totalDownloadBytes = downloader.TotalDownloadBytes;
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// // PatchEventDefine.FoundUpdateFiles.SendEventMessage(totalDownloadCount, totalDownloadBytes);
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// EventManager.Instance.FireNow(this, new FoundUpdateFilesEventArgs(totalDownloadCount, totalDownloadBytes));
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// // await this.BeginDownload();
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// }
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// }
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//
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// public async UniTask BeginDownload()
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// {
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// Debug.Log("开始下载补丁文件!");
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// downloader.OnDownloadErrorCallback = DownloadErrorCallback;
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// downloader.OnDownloadProgressCallback = DownloadProgressCallback;
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// downloader.BeginDownload();
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// await downloader;
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//
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// // 检测下载结果
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// if (downloader.Status != EOperationStatus.Succeed)
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// return;
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// await this.DownloadFinish();
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//
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// void DownloadErrorCallback(string fileName, string error)
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// {
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// Debug.Log($"下载补丁出错!{error}");
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// EventManager.Instance.FireNow(this, new WebFileDownloadFailedEventArgs(fileName, error));
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// }
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//
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// void DownloadProgressCallback(int totaldownloadcount, int currentdownloadcount, long totaldownloadbytes, long currentdownloadbytes)
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// {
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// Debug.Log($"下载进度:{currentdownloadcount}/{totaldownloadcount} , {currentdownloadbytes}/{totaldownloadbytes}!");
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// EventManager.Instance.FireNow(this, new DownloadProgressUpdateEventArgs(totaldownloadcount,
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// currentdownloadcount,
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// totaldownloadbytes,
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// currentdownloadbytes));
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// }
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// }
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//
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// public async UniTask DownloadFinish()
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// {
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// Debug.Log("下载补丁文件完成!");
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// await this.ClearPackageCache();
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// }
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//
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// public async UniTask ClearPackageCache()
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// {
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// Debug.Log("清理未使用的缓存文件!");
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// var package = YooAssets.GetPackage(packageName);
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// var operation = package.ClearUnusedCacheFilesAsync();
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// operation.Completed += Operation_Completed;
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// await UniTask.Yield();
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// }
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//
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// private void Operation_Completed(AsyncOperationBase obj)
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// {
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// this.UpdaterDone().Forget();
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// }
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//
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// public async UniTask UpdaterDone()
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// {
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// // 设置默认的资源包
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// var gamePackage = YooAssets.GetPackage("DefaultPackage");
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// YooAssets.SetDefaultPackage(gamePackage);
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//
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// Debug.Log("流程更新完毕!");
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// this.iniFinishCallback?.Invoke();
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// EventManager.Instance.FireNow(this, new UpdaterDoneEventArgs());
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//
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// await UniTask.Yield();
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// }
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// }
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// } |