FM/Assets/Scripts/Runtime/UI/Logic/SubmitMessageUI.cs

82 lines
2.4 KiB
C#

using UnityEngine.UI;
using TMPro;
using UnityEngine;
namespace HK
{
public class SubmitMessageUI : UIBase
{
[SerializeField] private UpMenuItem goUpMenu;
[SerializeField] private TMP_InputField inpName;
[SerializeField] private TMP_Text txtNameError;
[SerializeField] private TMP_InputField inpMobile;
[SerializeField] private TMP_Text txtModileError;
[SerializeField] private TMP_InputField inpEmail;
[SerializeField] private Toggle togIsAgree;
[SerializeField] private Image btnNext;
[SerializeField] private Image Keyboard_Name;
[SerializeField] private Image Keyboard_Mobile;
[SerializeField] private Image Keyboard_Email;
public override void OnInit()
{
base.OnInit();
#region AutoGen_Init
goUpMenu = GetValue<UpMenuItem>("goUpMenu");
inpName = GetValue<TMP_InputField>("inpName");
txtNameError = GetValue<TMP_Text>("txtNameError");
inpMobile = GetValue<TMP_InputField>("inpMobile");
txtModileError = GetValue<TMP_Text>("txtModileError");
inpEmail = GetValue<TMP_InputField>("inpEmail");
togIsAgree = GetValue<Toggle>("togIsAgree");
btnNext = GetValue<Image>("btnNext");
Keyboard_Name = GetValue<Image>("Keyboard_Name");
Keyboard_Mobile = GetValue<Image>("Keyboard_Mobile");
Keyboard_Email = GetValue<Image>("Keyboard_Email");
togIsAgree.onValueChanged.AddListener(OnValueChangedtogIsAgree);
#endregion
goUpMenu.OnClickReturn += Return;
}
private void Return()
{
UIManager.Instance.BackLast();
}
#region AutoGen_Method
private void OnValueChangedtogIsAgree(bool b)
{
}
#endregion
public override void OnDispose()
{
base.OnDispose();
#region AutoGen_Dispose
togIsAgree.onValueChanged.RemoveListener(OnValueChangedtogIsAgree);
goUpMenu = null;
inpName = null;
txtNameError = null;
inpMobile = null;
txtModileError = null;
inpEmail = null;
togIsAgree = null;
btnNext = null;
Keyboard_Name = null;
Keyboard_Mobile = null;
Keyboard_Email = null;
#endregion
}
}
}