FM/Assets/Scripts/FUJIFILM/UI/Logic/HomeUI.cs

80 lines
2.0 KiB
C#

using System.IO;
using UnityEngine.UI;
using TMPro;
using UnityEngine;
namespace HK.FUJIFILM
{
public class HomeUI : UIBase
{
[SerializeField] private Button btnStart;
[SerializeField] private Button btnSetting;
public override void OnInit()
{
base.OnInit();
#region AutoGen_Init
btnStart = GetValue<Button>("btnStart");
btnSetting = GetValue<Button>("btnSetting");
btnStart.onClick.AddListener(OnClickbtnStart);
btnSetting.onClick.AddListener(OnClickbtnSetting);
#endregion
}
#region AutoGen_Method
private void OnClickbtnSetting()
{
UIManager.Instance.ShowUI(nameof(SettingUI), this);
}
private void OnClickbtnStart()
{
string filePath = $"{Application.streamingAssetsPath}/OrderIDInit.txt";
var lines = File.ReadAllLines(filePath);
if (bool.TryParse(lines[0], out bool result))
{
if (result)
{
if (int.TryParse(lines[1], out int orderID))
{
PlayerPersistent.SetInt("OrderID", orderID);
}
lines[0] = "false";
File.WriteAllLines(filePath, lines);
}
}
var i = PlayerPersistent.GetInt("OrderID");
if (i == int.MinValue)
{
if (int.TryParse(lines[1], out int orderID))
{
PlayerPersistent.SetInt("OrderID", orderID);
}
}
UIManager.Instance.ShowUI(nameof(ProductUI), this);
}
#endregion
public override void OnDispose()
{
base.OnDispose();
#region AutoGen_Dispose
btnStart.onClick.RemoveListener(OnClickbtnStart);
btnStart = null;
#endregion
}
}
}