FM/Assets/Scripts/FUJIFILM/Game.cs

45 lines
2.3 KiB
C#

using System;
using UnityEngine;
namespace HK.FUJIFILM
{
public static class GlobalGameData
{
public static ProductScriptableObject productScriptableObject;
}
public class Game : MonoBehaviour
{
private void Awake()
{
UIManager.Instance.LoadUI(nameof(HomeUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_Home_prefab);
UIManager.Instance.LoadUI(nameof(SettingUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_SettingUI_prefab);
UIManager.Instance.LoadUI(nameof(TermAndConditionsUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_TermAndConditions_prefab);
UIManager.Instance.LoadUI(nameof(ProductUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_Product_prefab);
UIManager.Instance.LoadUI(nameof(ProductDesginUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_ProductDesgin_prefab);
UIManager.Instance.LoadUI(nameof(ShoppingCartUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_ShoppingCart_prefab);
UIManager.Instance.LoadUI(nameof(SubmitMessageUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_SubmitMessageUI_prefab);
UIManager.Instance.LoadUI(nameof(PrintReceiptUI), AssetConst.Assets_Res_FUJIFILM_Prefabs_UI_PrintReceiptUI_prefab);
// UIManager.Instance.LoadUI(nameof(ProductUI), AssetConst.Assets_Res_Prefab_UI_ProductUI_prefab);
// UIManager.Instance.LoadUI(nameof(ShoppingCartUI), AssetConst.Assets_Res_Prefab_UI_ShoppingCartUI_prefab);
// UIManager.Instance.LoadUI(nameof(SubmitMessageUI), AssetConst.Assets_Res_Prefab_UI_SubmitMessageUI_prefab);
// UIManager.Instance.LoadUI(nameof(PrintReceiptUI), AssetConst.Assets_Res_Prefab_UI_PrintReceiptUI_prefab);
// UIManager.Instance.LoadUI(nameof(SettingUI), AssetConst.Assets_Res_Prefab_UI_SettingUI_prefab);
ProcedureManager.Instance.ClearProcedures();
ProcedureManager.Instance.AddProcedure(nameof(StartGameProcedure), new StartGameProcedure());
}
private void Start()
{
ProcedureManager.Instance.StartProcedure(nameof(StartGameProcedure));
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
UIManager.Instance.Log();
}
}
}
}