FM/Assets/Scripts/FUJIFILM/UI/Item/UpMenuItem.cs

73 lines
1.8 KiB
C#

using System;
using UnityEngine.UI;
using TMPro;
using UnityEngine;
namespace HK.FUJIFILM
{
public class UpMenuItem : UIItemBase
{
[SerializeField] private Button btnHome;
[SerializeField] private Button btnReturn;
[SerializeField] private Button btnLanguage;
public Action HomeAction;
public Action ReturnAction;
public override void OnInit()
{
base.OnInit();
#region AutoGen_Init
btnHome = GetValue<Button>("btnHome");
btnReturn = GetValue<Button>("btnReturn");
btnLanguage = GetValue<Button>("btnLanguage");
btnHome.onClick.AddListener(OnClickbtnHome);
btnReturn.onClick.AddListener(OnClickbtnReturn);
btnLanguage.onClick.AddListener(OnClickbtnLanguage);
#endregion
}
#region AutoGen_Method
private void OnClickbtnHome()
{
UIManager.Instance.CloseAll();
UIManager.Instance.ShowUI(nameof(HomeUI), null);
HomeAction?.Invoke();
}
private void OnClickbtnReturn()
{
// ReturnAction?.Invoke();
UIManager.Instance.BackLast();
}
private void OnClickbtnLanguage()
{
LanguageManager.Instance.ChangeLanguageType();
}
#endregion
public override void OnDispose()
{
base.OnDispose();
#region AutoGen_Dispose
btnHome.onClick.RemoveListener(OnClickbtnHome);
btnReturn.onClick.RemoveListener(OnClickbtnReturn);
btnLanguage.onClick.RemoveListener(OnClickbtnLanguage);
btnHome = null;
btnReturn = null;
btnLanguage = null;
#endregion
}
}
}