FM/Assets/Scripts/Runtime/UI/EventArgs/Product2AddDesignCoverEvent...

18 lines
414 B
C#

using UnityEngine;
using ZGame;
namespace Runtime
{
public class Product2AddDesignCoverEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(Product2AddDesignCoverEventArgs).GetHashCode();
public override int Id => EventId;
public GameObject go;
public Product2AddDesignCoverEventArgs(GameObject go)
{
this.go = go;
}
}
}