FM/Assets/Scripts/Base/UI/IUI.cs

20 lines
409 B
C#

using UnityEngine;
namespace HK
{
public interface IUI
{
bool isPause { get; }
bool isActive { get; }
Transform self { get; }
GameObjectBinding uiGameObjectBinding { get; }
void OnInit();
void OnOpen();
void OnUpdate(float dateTime);
void OnClose();
void OnPause();
void OnResume();
void OnDispose();
}
}