47 lines
1.6 KiB
C#
47 lines
1.6 KiB
C#
#if UNITY_EDITOR
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(ConditionalFieldAttribute))]
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public class ConditionalFieldDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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ConditionalFieldAttribute condHAtt = (ConditionalFieldAttribute)attribute;
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bool enabled = GetConditionalFieldValue(condHAtt.conditionalSourceField, property);
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EditorGUI.BeginDisabledGroup(!enabled);
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if (enabled)
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{
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EditorGUI.PropertyField(position, property, label, true);
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}
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EditorGUI.EndDisabledGroup();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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ConditionalFieldAttribute condHAtt = (ConditionalFieldAttribute)attribute;
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bool enabled = GetConditionalFieldValue(condHAtt.conditionalSourceField, property);
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return enabled ? EditorGUI.GetPropertyHeight(property, label) : -EditorGUIUtility.standardVerticalSpacing;
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}
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private bool GetConditionalFieldValue(string conditionalFieldName, SerializedProperty property)
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{
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string propertyPath = property.propertyPath;
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string conditionPath = propertyPath.Replace(property.name, conditionalFieldName);
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SerializedProperty sourcePropertyValue = property.serializedObject.FindProperty(conditionPath);
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if (sourcePropertyValue != null)
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{
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return sourcePropertyValue.boolValue;
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}
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else
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{
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Debug.LogWarning("Cannot find property with name: " + conditionalFieldName);
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return true;
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}
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}
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}
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#endif |