27 lines
585 B
C#
27 lines
585 B
C#
using System;
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using UnityEngine;
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namespace HK
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{
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public class UpdateTransform : MonoBehaviour
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{
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private Transform target;
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private void Awake()
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{
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}
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public void SetData(Transform target)
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{
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this.target = target;
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}
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private void Update()
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{
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if (transform == null || target == null) return;
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transform.localPosition = target.localPosition;
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transform.localScale = target.localScale;
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transform.localRotation = target.localRotation;
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}
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}
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} |