54 lines
1.0 KiB
C#
54 lines
1.0 KiB
C#
using System.Linq;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace HK
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{
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public class UIGameObjectBinding : GameObjectBinding
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{
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private string[] strs = new string[]
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{
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"img",
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"tog",
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"txt",
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"btn",
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"obj",
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"sli",
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"inp",
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"dro",
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};
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#if UNITY_EDITOR
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[Button("自动添加UI控件")]
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void AutoAddUIGameObject()
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{
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FindChild(transform);
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}
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void FindChild(Transform self)
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{
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if (CheckName(self.name))
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{
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AddValue(self);
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}
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for (var i = 0; i < self.childCount; i++)
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{
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FindChild(self.GetChild(i));
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}
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}
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bool CheckName(string str)
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{
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foreach (var se in strs)
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{
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if (str.Contains(se))
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{
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return true;
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}
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}
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return false;
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}
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#endif
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}
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} |