FM/Assets/Scripts/FUJIFILM/UI/Item/DesignPhotoItem.cs

60 lines
1.4 KiB
C#

using System;
using UnityEngine.UI;
using TMPro;
using UnityEngine;
namespace HK.FUJIFILM
{
public class DesignPhotoItem : UIItemBase
{
[SerializeField] private Button goDesignPhotoItem;
[SerializeField] private Button btnDelete;
public Action<DesignPhotoItem> ClickDeleteCallback;
public Action<DesignPhotoItem, Sprite> ClickDesignPhotoCallback;
public override void OnInit()
{
base.OnInit();
#region AutoGen_Init
goDesignPhotoItem = GetComponent<Button>();
btnDelete = GetValue<Button>("btnDelete");
goDesignPhotoItem.onClick.AddListener(OnClickgoDesignPhotoItem);
btnDelete.onClick.AddListener(OnClickbtnDelete);
#endregion
}
#region AutoGen_Method
private void OnClickgoDesignPhotoItem()
{
ClickDesignPhotoCallback?.Invoke(this, GetComponent<Image>().sprite);
}
private void OnClickbtnDelete()
{
ClickDeleteCallback?.Invoke(this);
}
#endregion
public override void OnDispose()
{
base.OnDispose();
#region AutoGen_Dispose
goDesignPhotoItem.onClick.RemoveListener(OnClickgoDesignPhotoItem);
btnDelete.onClick.RemoveListener(OnClickbtnDelete);
goDesignPhotoItem = null;
btnDelete = null;
#endregion
}
}
}