FM/Assets/TouchScript/Shaders/DebugMultiplyNoDepthTest.sh...

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Shader "Hidden/DebugMultiplyNoDepthTest" {
SubShader {
Pass {
Blend OneMinusDstColor Zero
ZWrite Off
ZTest Always
Cull Off
BindChannels {
Bind "vertex", vertex
Bind "color", color
}
}
}
}