46 lines
1.5 KiB
C#
46 lines
1.5 KiB
C#
using UnityEngine.UI;
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namespace HK
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{
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public class GameUI : UIBase
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{
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private Button btnLoad1;
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private Button btnLoad2;
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private Button btnDelete1;
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private Button btnDelete2;
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public override void OnInit()
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{
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base.OnInit();
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btnLoad1 = GetValue<Button>("btnLoadModel1");
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btnLoad2 = GetValue<Button>("btnLoadModel2");
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btnDelete1 = GetValue<Button>("btnDeleteModel1");
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btnDelete2 = GetValue<Button>("btnDeleteModel2");
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btnLoad1.onClick.AddListener(OnClickBtnLoad1);
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btnLoad2.onClick.AddListener(OnClickBtnLoad2);
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btnDelete1.onClick.AddListener(OnClickBtnDelete1);
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btnDelete2.onClick.AddListener(OnClickBtnDelete2);
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}
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private void OnClickBtnDelete2()
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{
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// EventManager.Instance.FireNow(this, new DeleteModelEventArgs(AssetConst.Assets_Res_Prefab_Player_测试模型2_prefab));
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}
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private void OnClickBtnDelete1()
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{
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// EventManager.Instance.FireNow(this, new DeleteModelEventArgs(AssetConst.Assets_Res_Prefab_Player_测试模型1_prefab));
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}
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private void OnClickBtnLoad2()
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{
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// EventManager.Instance.FireNow(this, new LoadModelEventArgs(AssetConst.Assets_Res_Prefab_Player_测试模型2_prefab));
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}
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private void OnClickBtnLoad1()
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{
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// EventManager.Instance.FireNow(this, new LoadModelEventArgs(AssetConst.Assets_Res_Prefab_Player_测试模型1_prefab));
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}
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}
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} |