18 lines
414 B
C#
18 lines
414 B
C#
using UnityEngine;
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using ZGame;
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namespace Runtime
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{
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public class Product2AddDesignCoverEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(Product2AddDesignCoverEventArgs).GetHashCode();
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public override int Id => EventId;
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public GameObject go;
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public Product2AddDesignCoverEventArgs(GameObject go)
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{
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this.go = go;
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}
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}
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} |