25 lines
683 B
C#
25 lines
683 B
C#
// using Cysharp.Threading.Tasks;
|
|
using UnityEngine;
|
|
|
|
namespace HK
|
|
{
|
|
[Procedure(ProcedureType.LoadingGameSceneProcedure)]
|
|
class LoadingGameSceneProcedure : ProcedureBase
|
|
{
|
|
public override void OnEnter()
|
|
{
|
|
base.OnEnter();
|
|
|
|
// UniTask.Create(async () =>
|
|
// {
|
|
// await ResourcesLocalComponent.Instance.LoadSceneAsync(AssetConst.Assets_DemoGame_GameRes_Scene_Game_unity);
|
|
// ZCGame.ProcedureManager.ChangeProcedure(ProcedureType.GameSceneLogicProcedure);
|
|
// }).Forget();
|
|
}
|
|
|
|
public override void OnLeave()
|
|
{
|
|
base.OnLeave();
|
|
}
|
|
}
|
|
} |