using System.Collections.Generic; using UnityEngine.UI; using TMPro; using UnityEngine; using ZGame; namespace HK.FUJIFILM { public class ProductUI : UIBase { [SerializeField] private UpMenuItem goUpMenu; [SerializeField] private Button btnIProducttem; [SerializeField] private List listProduct = new List(); public override void OnInit() { base.OnInit(); #region AutoGen_Init goUpMenu = GetValue("goUpMenu"); btnIProducttem = GetValue