using System.Linq; using Sirenix.OdinInspector; using UnityEngine; namespace HK { public class UIGameObjectBinding : GameObjectBinding { private string[] strs = new string[] { "img", "tog", "txt", "btn", "obj", "sli", "inp", "dro", }; #if UNITY_EDITOR [Button("自动添加UI控件")] void AutoAddUIGameObject() { FindChild(transform); } void FindChild(Transform self) { if (CheckName(self.name)) { AddValue(self); } for (var i = 0; i < self.childCount; i++) { FindChild(self.GetChild(i)); } } bool CheckName(string str) { foreach (var se in strs) { if (str.Contains(se)) { return true; } } return false; } #endif } }