using System; using HK; using OpenCC.Unity; using UnityEngine; public class LanguageManager : MonoManager { public enum LanguageType { English = 0, Chinese, } public delegate void ChangeLanguage(LanguageType type); OpenChineseConverter converter; [SerializeField] private bool isSimplified; public bool IsSimplified => isSimplified; public ChangeLanguage LanguageChange; public OpenChineseConverter Converter => converter; public LanguageType type; public override void Initialize() { base.Initialize(); converter = new OpenChineseConverter(); type = LanguageType.English; } public string T2S(string content) { return converter.T2S(content); } public string S2T(string content) { return converter.S2T(content); } public void ChangeLanguageType(LanguageType type) { this.type = type; LanguageChange?.Invoke(type); } public void ChangeLanguageType() { this.type = type == LanguageType.English ? LanguageType.Chinese : LanguageType.English; LanguageChange?.Invoke(type); } }