using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine.UI; using TMPro; using UnityEngine; using UnityEngine.Networking; using UnityEngine.Video; namespace HK { public class HomeUI : UIBase { [SerializeField] private RawImage rawVideo; [SerializeField] private Button btnNext; [SerializeField] private Button btnENG; [SerializeField] private Button btnChin; [SerializeField] private Button btnSetting; [SerializeField] private Button btnClose; [SerializeField] private List videoClips; VideoPlayer player; bool isPlaying = false; public override void OnInit() { base.OnInit(); #region AutoGen_Init rawVideo = GetValue("rawVideo"); btnNext = GetValue