using System;
using UnityEngine;
using System.Collections.Generic;
using System.IO;
using Newtonsoft.Json;
using HK;
namespace Data
{
public enum InventoryDataType{
Description_1001 = 1001,
Color_1001 = 1001,
Lint_1001 = 1001,
Count_1001 = 1001,
Description_1002 = 1002,
Color_1002 = 1002,
Lint_1002 = 1002,
Count_1002 = 1002,
Description_1003 = 1003,
Color_1003 = 1003,
Lint_1003 = 1003,
Count_1003 = 1003,
Description_1004 = 1004,
Color_1004 = 1004,
Lint_1004 = 1004,
Count_1004 = 1004,
Description_1005 = 1005,
Color_1005 = 1005,
Lint_1005 = 1005,
Count_1005 = 1005,
Description_1006 = 1006,
Color_1006 = 1006,
Lint_1006 = 1006,
Count_1006 = 1006,
Description_1007 = 1007,
Color_1007 = 1007,
Lint_1007 = 1007,
Count_1007 = 1007,
Description_1008 = 1008,
Color_1008 = 1008,
Lint_1008 = 1008,
Count_1008 = 1008,
Description_1009 = 1009,
Color_1009 = 1009,
Lint_1009 = 1009,
Count_1009 = 1009,
Description_1010 = 1010,
Color_1010 = 1010,
Lint_1010 = 1010,
Count_1010 = 1010,
Description_1011 = 1011,
Color_1011 = 1011,
Lint_1011 = 1011,
Count_1011 = 1011,
Description_1012 = 1012,
Color_1012 = 1012,
Lint_1012 = 1012,
Count_1012 = 1012,
Description_1013 = 1013,
Color_1013 = 1013,
Lint_1013 = 1013,
Count_1013 = 1013,
Description_1014 = 1014,
Color_1014 = 1014,
Lint_1014 = 1014,
Count_1014 = 1014,
Description_1015 = 1015,
Color_1015 = 1015,
Lint_1015 = 1015,
Count_1015 = 1015,
Description_1016 = 1016,
Color_1016 = 1016,
Lint_1016 = 1016,
Count_1016 = 1016,
Description_1017 = 1017,
Color_1017 = 1017,
Lint_1017 = 1017,
Count_1017 = 1017,
Description_1018 = 1018,
Color_1018 = 1018,
Lint_1018 = 1018,
Count_1018 = 1018,
Description_1019 = 1019,
Color_1019 = 1019,
Lint_1019 = 1019,
Count_1019 = 1019,
Description_1020 = 1020,
Color_1020 = 1020,
Lint_1020 = 1020,
Count_1020 = 1020,
Description_1021 = 1021,
Color_1021 = 1021,
Lint_1021 = 1021,
Count_1021 = 1021,
Description_1022 = 1022,
Color_1022 = 1022,
Lint_1022 = 1022,
Count_1022 = 1022,
Description_1023 = 1023,
Color_1023 = 1023,
Lint_1023 = 1023,
Count_1023 = 1023,
Description_1024 = 1024,
Color_1024 = 1024,
Lint_1024 = 1024,
Count_1024 = 1024,
Description_1025 = 1025,
Color_1025 = 1025,
Lint_1025 = 1025,
Count_1025 = 1025,
Description_1026 = 1026,
Color_1026 = 1026,
Lint_1026 = 1026,
Count_1026 = 1026,
Description_1027 = 1027,
Color_1027 = 1027,
Lint_1027 = 1027,
Count_1027 = 1027,
Description_1028 = 1028,
Color_1028 = 1028,
Lint_1028 = 1028,
Count_1028 = 1028,
Description_1029 = 1029,
Color_1029 = 1029,
Lint_1029 = 1029,
Count_1029 = 1029,
Description_1030 = 1030,
Color_1030 = 1030,
Lint_1030 = 1030,
Count_1030 = 1030,
Description_1031 = 1031,
Color_1031 = 1031,
Lint_1031 = 1031,
Count_1031 = 1031,
Description_1032 = 1032,
Color_1032 = 1032,
Lint_1032 = 1032,
Count_1032 = 1032,
}
[System.Serializable]
public class InventoryData
{
///
/// ID
///
public int ID;
///
/// 描述
///
public string Description;
///
/// 颜色
///
public string Color;
///
/// 样式
///
public string Lint;
///
/// 数量
///
public int Count;
}
[System.Serializable]
public class InventoryDatas
{
public List InventoryList = new List();
}
public class InventoryDataExcel
{
private const string _fileName = "Inventory";
private string _filePath;
private InventoryDatas _datas;
public InventoryDatas Datas => _datas;
public InventoryDataExcel()
{
_filePath = $"Assets/Res/ExcelData/{_fileName}.json";
var text = ResourcesManager.Instance.Load(_filePath);
_datas = JsonConvert.DeserializeObject(text.text);
}
public InventoryData GetData(int id)
{
foreach (var testData in _datas.InventoryList)
{
if (id == testData.ID)
{
return testData;
}
}
throw new NullReferenceException();
}
}}