using System.Collections.Generic; using TMPro; using UnityEngine; namespace HK { public interface IUIManager { void LoadUI(string uiName, string assetPath); IUI ShowUI(string uiName); T GetUI(string uiName) where T : UIBase; bool HideUI(UIBase uiBase); IUI ReturnPreviousUI(); IUI BackLast(); void CloseAll(); } }