using HK; using UnityEngine; using ZGame; namespace Runtime { public class Product2GenStickerEventArgs : GameEventArgs { public static readonly int EventId = typeof(Product2GenStickerEventArgs).GetHashCode(); public override int Id => EventId; public ThemeScriptableObject currentTheme; public Sprite sprite; public Color color { get; } public Product2GenStickerEventArgs(ThemeScriptableObject currentTheme, Sprite sprite, Color color) { this.currentTheme = currentTheme; this.sprite = sprite; this.color = color; } } }