using UnityEngine; using System.Collections.Generic; namespace Data { public static class ExcelConstData { public const int AgreementTerms_1001 = 1001; public const int Inventory_1001 = 1001; public const int Inventory_1002 = 1002; public const int Inventory_1003 = 1003; public const int Inventory_1004 = 1004; public const int Inventory_1005 = 1005; public const int Inventory_1006 = 1006; public const int Inventory_1007 = 1007; public const int Inventory_1008 = 1008; public const int Inventory_1009 = 1009; public const int Inventory_1010 = 1010; public const int Inventory_1011 = 1011; public const int Inventory_1012 = 1012; public const int Inventory_1013 = 1013; public const int Inventory_1014 = 1014; public const int Inventory_1015 = 1015; public const int Inventory_1016 = 1016; public const int Inventory_1017 = 1017; public const int Inventory_1018 = 1018; public const int Inventory_1019 = 1019; public const int Inventory_1020 = 1020; public const int Inventory_1021 = 1021; public const int Inventory_1022 = 1022; public const int Inventory_1023 = 1023; public const int Inventory_1024 = 1024; public const int Inventory_1025 = 1025; public const int Inventory_1026 = 1026; public const int Inventory_1027 = 1027; public const int Inventory_1028 = 1028; public const int Inventory_1029 = 1029; public const int Inventory_1030 = 1030; public const int Inventory_1031 = 1031; public const int Inventory_1032 = 1032; public const int NoteBookInformation_1001 = 1001; public const int NoteBookInformation_1002 = 1002; }}