using ZGame; namespace Runtime { public class ProductIsShowDesignCoverEventArgs : GameEventArgs { public static readonly int EventId = typeof(ProductIsShowDesignCoverEventArgs).GetHashCode(); public override int Id => EventId; public bool isShow; public ProductIsShowDesignCoverEventArgs(bool isShow) { this.isShow = isShow; } } public class Product_DesignCover_SetShowEventArgs : GameEventArgs { public static readonly int EventId = typeof(Product_DesignCover_SetShowEventArgs).GetHashCode(); public override int Id => EventId; public bool isShow_Sticker; public bool isShow_InputText; public Product_DesignCover_SetShowEventArgs(bool isShowSticker, bool isShowInputText) { isShow_Sticker = isShowSticker; isShow_InputText = isShowInputText; } } }