using System; using HK.Keyboard; using Runtime; using UnityEngine.UI; using TMPro; using UnityEngine; using UnityEngine.Serialization; using ZGame; namespace HK { public class Product3TextItem : UIItemBase { [SerializeField] private Button btnPositionUp; [SerializeField] private Button btnPositionMiddle; [SerializeField] private Button btnPositionDown; [SerializeField] private TMP_InputField_Register tmpInputFieldRegister; Book_M book; public Action ClickAction; // public Action ChangeTextAction; public Vector2[] pos; public Vector3[] angle; public TextAlignmentOptions[] alignmentOptions; public override void OnInit() { base.OnInit(); #region AutoGen_Init btnPositionUp = GetValue