using System.Collections; using System.IO; using UnityEngine; namespace Runtime.Helper { public static class CommonHelper { // captureRect = new Rect(0, 200, 1080, 1500); private static IEnumerator CaptureCoroutine(Rect captureRect, string savePath) { yield return new WaitForEndOfFrame(); Texture2D screenShot = new Texture2D((int)captureRect.width, (int)captureRect.height, TextureFormat.RGB24, false); screenShot.ReadPixels(captureRect, 0, 0); screenShot.Apply(); byte[] bytes = screenShot.EncodeToPNG(); File.WriteAllBytes(savePath, bytes); Debug.Log("Screenshot saved to: " + savePath); } public static T GetOrAddComponent(this GameObject uo) where T : Component { return uo.GetComponent() ?? uo.AddComponent(); } } }