using System; using TMPro; using UnityEngine; using UnityEngine.UI; namespace HK.Keyboard { public enum KeyType { None, Number, } public class KeyBind : MonoBehaviour { [SerializeField] public string keyName; [SerializeField] public bool isPic = false; [SerializeField] public Image image; [SerializeField] public KeyType keyType = KeyType.None; [SerializeField] public Button button; public Action onClickAction; private void Awake() { if (isPic) { image.gameObject.SetActive(true); } else { // GetComponentInChildren().text = keyName; } button = GetComponent