using UnityEngine; namespace HK.Editor { public class EditorConfigs : ScriptableObject { // UI public string itemFolderPath = $"{Application.dataPath}/Scripts/Runtime/UI/Item"; public string logicFolderPath = $"{Application.dataPath}/Scripts/Runtime/UI/Logic"; public string templatePath = $"{Application.dataPath}/Resources/Template/UILogicTemplate.txt"; // Excel } }