using System; using TMPro; using ZGame; namespace HK.Keyboard { public class OpenKeyboardEventArgs : GameEventArgs { public static readonly int EventId = typeof(OpenKeyboardEventArgs).GetHashCode(); public override int Id => EventId; public TMP_InputField inputField; public Action OKAction; public OpenKeyboardEventArgs(TMP_InputField inputField, Action okAction) { this.inputField = inputField; OKAction = okAction; } } }