using System; using System.Collections.Generic; using HK.Tool; using UnityEngine; using UnityEngine.UI; namespace FUJIFILM { public class UploadPic: MonoBehaviour { public Image target; public UploadPhotoPage uploadPage; private void Awake() { uploadPage.UploadCallbackAction += UploadCallback; } public void StartUpload(Image _target) { target = _target; uploadPage.OpenBeamer(); } private void UploadCallback(List obj) { target.sprite = obj[0]; } } }